de.grogra.imp3d
Class Projection
java.lang.Object
de.grogra.persistence.ShareableBase
de.grogra.imp3d.Projection
- All Implemented Interfaces:
- Manageable, Shareable
- Direct Known Subclasses:
- ParallelProjection, PerspectiveProjection
public abstract class Projection
- extends ShareableBase
Method Summary |
protected double |
completeRay(Environment env,
Point3d vertex,
Ray out,
Matrix4d viewToClip,
Matrix4d deviceToView)
|
float |
computeBSDF(Environment env,
Spectrum specIn,
Vector3f out,
Spectrum bsdf)
|
void |
generateRandomOrigins(Environment env,
RayList out,
java.util.Random rnd,
Matrix4d deviceToView)
|
void |
generateRandomRays(Environment env,
Vector3f out,
Spectrum specOut,
RayList rays,
java.util.Random rnd,
Matrix4d deviceToView)
|
float |
getAspect()
|
protected abstract void |
getRayInViewCoordinates(float x,
float y,
Point3d origin,
Vector3d direction,
Matrix4d deviceToView,
Tuple2d densities)
|
abstract float |
getScaleAt(float z)
|
float |
getScaleX()
|
float |
getScaleY()
|
protected abstract void |
getTransformation(float near,
float far,
Matrix4d viewToClip,
Matrix4d deviceToView)
|
protected abstract void |
update()
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
$TYPE
public static final Projection.Type $TYPE
aspect
protected float aspect
aspect$FIELD
public static final SCOType.Field aspect$FIELD
sx
protected transient float sx
sy
protected transient float sy
Projection
public Projection()
completeRay
protected double completeRay(Environment env,
Point3d vertex,
Ray out,
Matrix4d viewToClip,
Matrix4d deviceToView)
computeBSDF
public float computeBSDF(Environment env,
Spectrum specIn,
Vector3f out,
Spectrum bsdf)
generateRandomOrigins
public void generateRandomOrigins(Environment env,
RayList out,
java.util.Random rnd,
Matrix4d deviceToView)
generateRandomRays
public void generateRandomRays(Environment env,
Vector3f out,
Spectrum specOut,
RayList rays,
java.util.Random rnd,
Matrix4d deviceToView)
getAspect
public float getAspect()
getRayInViewCoordinates
protected abstract void getRayInViewCoordinates(float x,
float y,
Point3d origin,
Vector3d direction,
Matrix4d deviceToView,
Tuple2d densities)
getScaleAt
public abstract float getScaleAt(float z)
getScaleX
public float getScaleX()
getScaleY
public float getScaleY()
getTransformation
protected abstract void getTransformation(float near,
float far,
Matrix4d viewToClip,
Matrix4d deviceToView)
update
protected abstract void update()