de.grogra.imp3d.glsl.renderpass
Class EdgeFilteringPass
java.lang.Object
de.grogra.imp3d.glsl.renderpass.RenderPass
de.grogra.imp3d.glsl.renderpass.FullRenderPass
de.grogra.imp3d.glsl.renderpass.EdgeFilteringPass
public class EdgeFilteringPass
- extends FullRenderPass
Process deferred shading textures and render results into float-Textures
(ping-pong'ing)
- Author:
- Konni Hartmann
Methods inherited from class de.grogra.imp3d.glsl.renderpass.RenderPass |
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, getID, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspective |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
EdgeFilteringPass
public EdgeFilteringPass()
epilogue
protected void epilogue(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data)
- Specified by:
epilogue
in class RenderPass
process
public void process(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data)
- Overrides:
process
in class FullRenderPass
prologue
protected void prologue(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data)
- Specified by:
prologue
in class RenderPass
render
protected void render(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data)
- Specified by:
render
in class RenderPass