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java.lang.Objectde.grogra.persistence.ShareableBase
de.grogra.imp3d.objects.SpectralLight
public class SpectralLight
| Nested Class Summary | |
|---|---|
static class | 
SpectralLight.Type
 | 
| Field Summary | |
|---|---|
static SpectralLight.Type | 
$TYPE
 | 
static SCOType.Field | 
light$FIELD
 | 
static SCOType.Field | 
power$FIELD
 | 
static SCOType.Field | 
spectrum$FIELD
 | 
| Fields inherited from interface de.grogra.ray.physics.Light | 
|---|
AMBIENT, AREA, DIRECTIONAL, NO_LIGHT, POINT, SKY | 
| Fields inherited from interface de.grogra.ray.physics.Scattering | 
|---|
DELTA_FACTOR, IS_NON_OPAQUE, MIN_UNUSED_FLAG, NEEDS_NORMAL, NEEDS_POINT, NEEDS_TANGENTS, NEEDS_TRANSFORMATION, NEEDS_UV, RANDOM_RAYS_GENERATE_ORIGINS | 
| Constructor Summary | |
|---|---|
SpectralLight()
spectral light constructor  | 
|
SpectralLight(SpectralCurve curve)
spectral light constructor  | 
|
| Method Summary | |
|---|---|
 void | 
accept(LightVisitor visitor)
 | 
 double | 
completeRay(Environment env,
            Point3d vertex,
            Ray out)
 | 
 float | 
computeBSDF(Environment env,
            Vector3f in,
            Spectrum specIn,
            Vector3f out,
            boolean adjoint,
            Spectrum bsdf)
Evaluates bidirectional scattering distribution function for given input.  | 
 double | 
computeExitance(Environment env,
                Spectrum exitance)
Evaluates the exitance function for given input.  | 
 void | 
generateRandomOrigins(Environment env,
                      RayList out,
                      java.util.Random random)
Pseudorandomly generates, for the given input, a set of origins for this emitter.  | 
 void | 
generateRandomRays(Environment env,
                   Vector3f out,
                   Spectrum specOut,
                   RayList rays,
                   boolean adjoint,
                   java.util.Random random)
Pseudorandomly generates, for the given input, a set of scattered rays.  | 
 int | 
getAverageColor()
Returns an average color for the scattering entity.  | 
 int | 
getFlags()
 | 
 Light | 
getLight()
 | 
 int | 
getLightType()
Determines the type of light source which is represented by this light.  | 
 ManageableType | 
getManageableType()
 | 
 float | 
getPower()
 | 
 SpectralLightMap | 
getSpectrum()
 | 
 double | 
getTotalPower(Environment env)
Computes the total power of this light source which is emitted to the region defined by env.bounds. | 
 boolean | 
isIgnoredWhenHit()
Determines whether the light source shall be ignored when a shot ray happens to hit the geometry of the light source.  | 
 boolean | 
isShadowless()
Determines whether the light source casts shadows or not.  | 
 void | 
setLight(Light light)
Sets the directional emission distribution of the spectal light.  | 
 void | 
setPower(float value)
 | 
 void | 
setSpectrum(SpectralCurve curve)
sets the spectral distribution  | 
 void | 
setSpectrum(SpectralLightMap value)
 | 
| Methods inherited from class de.grogra.persistence.ShareableBase | 
|---|
addReference, appendReferencesTo, fieldModified, getProvider, getStamp, initProvider, manageableReadResolve, manageableWriteReplace, removeReference | 
| Methods inherited from class java.lang.Object | 
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Field Detail | 
|---|
public static final SpectralLight.Type $TYPE
public static final SCOType.Field light$FIELD
public static final SCOType.Field power$FIELD
public static final SCOType.Field spectrum$FIELD
| Constructor Detail | 
|---|
public SpectralLight()
public SpectralLight(SpectralCurve curve)
curve - the spectral curve, used by the lightsouce| Method Detail | 
|---|
public void accept(LightVisitor visitor)
public double completeRay(Environment env,
                          Point3d vertex,
                          Ray out)
completeRay in interface Emitter
public float computeBSDF(Environment env,
                         Vector3f in,
                         Spectrum specIn,
                         Vector3f out,
                         boolean adjoint,
                         Spectrum bsdf)
ScatteringThe computed spectrum is an integral over the spectrum of the following product:
env.point,
 ωi the (negated) direction of the incoming light ray,
 νi the frequency where the incoming ray is sampled,
 ωo the direction of the outgoing light ray,
 νo the frequency where the outgoing ray is sampled,
 and θ the angle between the surface normal and out.
 
 If adjoint is false, in and
 out describe true light rays from light sources to sensors.
 In this case, ωi = in, 
 ωo = out, and the integral is
 
bsdf(ν) = |cos θ| ∫ BSDF(in, νi;
 out, ν) specIn(νi) dνi
 adjoint is true. in and
 out then describe importance rays (inverse light rays
 from sensors to light sources). In this case,
 ωi = out,
 ωo = in, and the integral is
 bsdf(ν) = |cos θ| ∫
 BSDF(out, ν;
 in, νo) specIn(νo) dνo
 
 If this Scattering instance is in fact a
 Light source, adjoint is false,
 and the BSDF is defined as BSDF(in, μ; ω, ν)
 = L1(ω, ν) δ(μ - ν),
 i.e., the directional distribution
 of the emitted radiance at env.point, see Emitter.
 In this case, in is not used.
 
 If this Scattering instance is in fact a
 Sensor, adjoint is true,
 and the BSDF is defined as BSDF(ω, ν; in, μ)
 = W1(ω, ν) δ(μ - ν),
 i.e., the directional distribution
 of the emitted importance at env.point, see Emitter.
 In this case, in is not used.
 
The computation should be physically valid. This excludes, e.g., ambient or emissive light contributions.
 The returned value
 is the value of the probability density pω
 that would be calculated by Scattering.generateRandomRays(de.grogra.ray.physics.Environment, javax.vecmath.Vector3f, de.grogra.ray.physics.Spectrum, de.grogra.ray.util.RayList, boolean, java.util.Random) if
 the ray happened to be one of the randomly generated rays.
computeBSDF in interface Scatteringenv - the environment for scatteringin - the (negated) direction unit vector of the incoming ray
 (i.e., pointing away from the surface)specIn - the spectrum of the incoming rayout - the direction unit vector of the outgoing ray
 (i.e., pointing away from the surface)adjoint - light ray or importance ray?bsdf - the computed spectrum of the outgoing ray will be placed in here
public double computeExitance(Environment env,
                              Spectrum exitance)
Emitterenv.point in case of light sources, or the
 corresponding function W0j(x, ν) in case
 of sensors.
 
 The returned value
 is the value of the probability density px
 that would be calculated by Emitter.generateRandomOrigins(de.grogra.ray.physics.Environment, de.grogra.ray.util.RayList, java.util.Random) if
 env.point happened to be one of the randomly generated
 origins.
computeExitance in interface Emitterenv - the environment for scatteringexitance - the exitance values will be placed in here
public void generateRandomOrigins(Environment env,
                                  RayList out,
                                  java.util.Random random)
EmitterAt first, we consider the case where the emitter is in fact a light source. Let L(x, ω, ν) be the emitted spectral radiance for the frequency ν at the light's surface point x in direction ω. The radiant exitance (emitted spectral power per area) at x is defined as
rays.size). Then
 for a function f(x, ν) which is to be
 integrated over the light surface, the sum
 Now if the emitter is a sensor, let W(x, ω, ν) be the emitted spectral importance for frequency ν at the sensors's surface point x in direction ω. The quantities W0(x, ν) and W1(x, ω, ν) are defined similarly to the case of light sources:
 Let px be the probability density used for the ray
 origin, then the field originDensity
 is set to px(oi) for each ray.
 For emitters which are concentrated at a single point
 (e.g., point lights) px is not
 a regular function, the value originDensity will
 be set to a multiple of Scattering.DELTA_FACTOR. 
 
The ray properties which are not mentioned in the given formulas are neither used nor modified. These are the direction and its density.
generateRandomOrigins in interface Emitterenv - the environmentout - the outgoing rays to be generatedrandom - pseudorandom generator
public void generateRandomRays(Environment env,
                               Vector3f out,
                               Spectrum specOut,
                               RayList rays,
                               boolean adjoint,
                               java.util.Random random)
Scatteringadjoint is false,
 out = ωo describes
 the direction of an outgoing light ray.
 In this case, the integration is with respect to ωi.
 Let g(ω, ν; out, μ)
 = BSDF(ω, ν; out, μ)
 adjoint is true. In this case,
 out = ωi describes
 the direction of an outgoing importance ray (an inverse light ray).
 Now the integration is with respect to ωo.
 Let g(ω, ν; out, μ)
 = BSDF(out, μ; ω, ν)
 rays.size). Then, for every
 frequency ν the sum
 out, μ)
 specOut(μ) dμ dω
 
 If this Scattering instance is in fact a
 Light source, adjoint is true,
 and the BSDF is defined as BSDF(out, μ; ω, ν)
 = L1(ω, ν) δ(μ - ν),
 i.e., the directional distribution
 of the emitted radiance at env.point, see Emitter.
 In this case, out is not used.
 
 If this Scattering instance is in fact a
 Sensor, adjoint is false,
 and the BSDF is defined as BSDF(ω, ν; out, μ)
 = W1(ω, ν) δ(μ - ν),
 i.e., the directional distribution
 of the emitted importance at env.point, see Emitter.
 In this case, out is not used.
 
 Let pω be the probability density
 used for the ray direction (measured with respect to
 solid angle ω),
 then the field directionDensity of the ray i
 is set to pω(di).
 For ideal specular reflection or transmission, or for directional
 lights or sensors, pω is not
 a regular function, the value directionDensity will
 be set to a multiple of Scattering.DELTA_FACTOR. 
 
The ray properties which are not mentioned in the given formulas are neither used nor modified. These are the origin and its density.
generateRandomRays in interface Scatteringenv - the environment for scatteringout - the direction unit vector of the outgoing ray 
 (i.e., pointing away from the surface)specOut - the spectrum of the outgoing rayrays - the rays to be generatedadjoint - represents out a light ray or an importance ray?random - pseudorandom generatorScattering.computeBSDF(de.grogra.ray.physics.Environment, javax.vecmath.Vector3f, de.grogra.ray.physics.Spectrum, javax.vecmath.Vector3f, boolean, de.grogra.ray.physics.Spectrum)public int getAverageColor()
Scattering
getAverageColor in interface Scatteringpublic int getFlags()
getFlags in interface Scatteringpublic Light getLight()
public int getLightType()
Light
getLightType in interface LightLight.NO_LIGHT, Light.POINT, Light.AREA,
 Light.DIRECTIONAL, Light.SKY, Light.AMBIENT.public ManageableType getManageableType()
getManageableType in interface Manageablepublic float getPower()
public SpectralLightMap getSpectrum()
public double getTotalPower(Environment env)
Lightenv.bounds. Note that the computed
 value is not necessarily exact: It should be used just as a hint, e.g.,
 when one of a set of lights has to be chosen randomly on the basis of
 their relative power.
getTotalPower in interface Lightenv - environment which defines the bounds of the scene
env.boundspublic boolean isIgnoredWhenHit()
Light
isIgnoredWhenHit in interface Lighttrue iff the light source shall be ignoredpublic boolean isShadowless()
Light
isShadowless in interface Lighttrue iff the light source does not cast shadowspublic void setLight(Light light)
light - input lightpublic void setPower(float value)
public void setSpectrum(SpectralCurve curve)
curve - is the spectral distributionpublic void setSpectrum(SpectralLightMap value)
  | 
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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||