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java.lang.Objectde.grogra.imp3d.gl20.GL20MeshServer
public class GL20MeshServer
Method Summary | |
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static GL20MeshServer |
getInstance()
return the server instance of this GL20MeshServer |
GL20ResourceMeshMultiUser |
getMultiUserMeshByName(java.lang.String name)
get a GL20ResourceMeshMultiUser by a given name . |
void |
registerMultiUserMesh(GL20ResourceMeshMultiUser mesh)
register a GL20ResourceMeshMultiUser |
void |
unregisterMultiUserMesh(GL20ResourceMeshMultiUser mesh)
unregister a GL20ResourceMeshMultiUser |
void |
updateAllMultiUserMeshes()
update all GL20ResourceMeshMultiUser |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public static final GL20MeshServer getInstance()
GL20MeshServer
public final GL20ResourceMeshMultiUser getMultiUserMeshByName(java.lang.String name)
GL20ResourceMeshMultiUser
by a given name
.
if no GL20ResourceMeshMultiUser
was found with given name
null
will returned
name
- the name of the GL20ResourceMeshMultiUser
null
- no GL20ResourceMeshMultiUser
is registered,
otherwise - the GL20ResourceMeshMultiUser
public final void registerMultiUserMesh(GL20ResourceMeshMultiUser mesh)
GL20ResourceMeshMultiUser
mesh
- the GL20ResourceMeshMultiUser
that should registeredpublic final void unregisterMultiUserMesh(GL20ResourceMeshMultiUser mesh)
GL20ResourceMeshMultiUser
mesh
- the GL20ResourceMeshMultiUser
that should unregisteredpublic final void updateAllMultiUserMeshes()
GL20ResourceMeshMultiUser
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