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java.lang.Objectde.grogra.imp3d.gl20.GL20MeshServer
public class GL20MeshServer
| Method Summary | |
|---|---|
static GL20MeshServer |
getInstance()
return the server instance of this GL20MeshServer |
GL20ResourceMeshMultiUser |
getMultiUserMeshByName(java.lang.String name)
get a GL20ResourceMeshMultiUser by a given name. |
void |
registerMultiUserMesh(GL20ResourceMeshMultiUser mesh)
register a GL20ResourceMeshMultiUser |
void |
unregisterMultiUserMesh(GL20ResourceMeshMultiUser mesh)
unregister a GL20ResourceMeshMultiUser |
void |
updateAllMultiUserMeshes()
update all GL20ResourceMeshMultiUser |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method Detail |
|---|
public static final GL20MeshServer getInstance()
GL20MeshServer
public final GL20ResourceMeshMultiUser getMultiUserMeshByName(java.lang.String name)
GL20ResourceMeshMultiUser by a given name.
if no GL20ResourceMeshMultiUser was found with given name
null will returned
name - the name of the GL20ResourceMeshMultiUser
null - no GL20ResourceMeshMultiUser is registered,
otherwise - the GL20ResourceMeshMultiUserpublic final void registerMultiUserMesh(GL20ResourceMeshMultiUser mesh)
GL20ResourceMeshMultiUser
mesh - the GL20ResourceMeshMultiUser that should registeredpublic final void unregisterMultiUserMesh(GL20ResourceMeshMultiUser mesh)
GL20ResourceMeshMultiUser
mesh - the GL20ResourceMeshMultiUser that should unregisteredpublic final void updateAllMultiUserMeshes()
GL20ResourceMeshMultiUser
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