|
||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||
java.lang.Objectde.grogra.imp3d.gl20.GL20Resource
de.grogra.imp3d.gl20.GL20ResourceMesh
de.grogra.imp3d.gl20.GL20ResourceMeshMultiUser
public class GL20ResourceMeshMultiUser
| Field Summary |
|---|
| Constructor Summary | |
|---|---|
GL20ResourceMeshMultiUser(java.lang.String name)
|
|
| Method Summary | |
|---|---|
void |
destroy()
destroy this GL20ResourceMeshMultiUser |
java.lang.String |
getName()
get the name of this GL20ResourceMeshMultiUser |
boolean |
isUpToDate()
check if this GL20ResourceMeshMultiUser is up to date |
void |
registerUser(GL20Resource user)
add a user to this GL20ResourceMeshMultiUser |
void |
unregisterUser(GL20Resource user)
remove a user from this GL20ResourceMeshMultiUser |
void |
update()
update the state of this GL20ResourceMeshMultiUser |
| Methods inherited from class de.grogra.imp3d.gl20.GL20ResourceMesh |
|---|
draw, setPolygonArray, setUsedPolygonArea |
| Methods inherited from class de.grogra.imp3d.gl20.GL20Resource |
|---|
getResourceClass, getResourceClassType, getResourceType |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public GL20ResourceMeshMultiUser(java.lang.String name)
| Method Detail |
|---|
public void destroy()
GL20ResourceMeshMultiUser
destroy in class GL20ResourceMeshGL20Resourcepublic final java.lang.String getName()
GL20ResourceMeshMultiUser
GL20ResourceMeshMultiUserpublic boolean isUpToDate()
GL20ResourceMeshMultiUser is up to date
isUpToDate in class GL20ResourceMeshtrue - this GL20ResourceMeshMultiUser is up to dateGL20Resourcepublic final void registerUser(GL20Resource user)
GL20ResourceMeshMultiUser
user - the GL20Resource that use this GL20ResourceMeshMultiUserpublic final void unregisterUser(GL20Resource user)
GL20ResourceMeshMultiUser
user - the GL20Resource that should removedpublic void update()
GL20ResourceMeshMultiUser
update in class GL20ResourceMeshGL20Resource
|
||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||