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java.lang.Object de.grogra.imp3d.gl20.GL20Resource de.grogra.imp3d.gl20.GL20ResourceLight
public class GL20ResourceLight
Field Summary |
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Constructor Summary | |
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protected |
GL20ResourceLight(int resourceClassType)
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Method Summary | |
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void |
destory()
destroy the resource |
Vector3f |
getColor()
get the color of this GL20ResourceLight |
Matrix4d |
getWorldTransformationMatrix()
get the world transformation matrix of this GL20ResourceLight |
boolean |
isUpToDate()
check if this GL20ResourceLight is up to date. |
static void |
registerLight(GL20ResourceLight light)
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void |
setColor(Vector3f color)
set the color of this GL20ResourceLight |
static void |
setupLights()
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void |
setWorldTransformationMatrix(Matrix4d worldMatrix)
set world transformation matrix of this GL20ResourceLight |
static void |
unregisterLight(GL20ResourceLight light)
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void |
update()
update the state of this GL20ResourceLight |
Methods inherited from class de.grogra.imp3d.gl20.GL20Resource |
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destroy, getResourceClass, getResourceClassType, getResourceType |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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protected GL20ResourceLight(int resourceClassType)
Method Detail |
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public void destory()
GL20Resource
public final Vector3f getColor()
GL20ResourceLight
public final Matrix4d getWorldTransformationMatrix()
GL20ResourceLight
public boolean isUpToDate()
GL20ResourceLight
is up to date.
isUpToDate
in class GL20Resource
true
- this GL20ResourceLight
is up to dateGL20Resource
public static final void registerLight(GL20ResourceLight light)
public final void setColor(Vector3f color)
GL20ResourceLight
color
- the colorpublic static void setupLights()
public final void setWorldTransformationMatrix(Matrix4d worldMatrix)
GL20ResourceLight
worldMatrix
- the world transformation matrixpublic static final void unregisterLight(GL20ResourceLight light)
public void update()
GL20ResourceLight
update
in class GL20Resource
GL20Resource
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