de.grogra.imp3d.glsl
Class GLSLUpdateCache
java.lang.Object
de.grogra.imp3d.Visitor3D
de.grogra.imp3d.DisplayVisitor
de.grogra.imp3d.glsl.GLDisplay.GLVisitor
de.grogra.imp3d.glsl.GLSLUpdateCache
- All Implemented Interfaces:
- Visitor
public class GLSLUpdateCache
- extends GLDisplay.GLVisitor
GLSLUpdateCache is an Implementation of GLDisplay.GLVisitor
.
This visitor is used to traverse a Scene Graph. For each node
it visits a reference is saved effectively transforming the graph
into multiple arrays of graph-nodes. The nodes are sorted
by their type into transparent material, solid material, tools labels
and lightsources.
- Author:
- Konni Hartmann
Fields inherited from interface de.grogra.graph.Visitor |
STOP |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GLSLUpdateCache
public GLSLUpdateCache(GLSLDisplay disp)
- Constructor for GLSLUpdateCache. This is used to store a reference
to the
GLSLDisplay
using this visitor. A reference is needed
to gain access to the OpenGLState and the current Rendergraph-State
- Parameters:
disp
- The Display using this Visitor
getAll
public int getAll()
- Returns:
- The number of all nodes visited during graph traversal.
getRend
public int getRend()
- Returns:
- The number of renderable nodes found while traversing the graph
init
public void init(GraphState gs,
Matrix4d t,
int minPathLength)
- Initializes the visitor for visiting a graph. This stores the inverse
of the current WorldToView matrix.
- Parameters:
gs
- t
- minPathLength
- - See Also:
DisplayVisitor.init(GraphState, Matrix4d, de.grogra.imp3d.ViewConfig3D, boolean)
setCurrentTransformation
public void setCurrentTransformation(Matrix4d t)
- Parameters:
t
-
visitImpl
protected void visitImpl(java.lang.Object object,
boolean asNode,
Shader s,
Path path)
- Overrides:
visitImpl
in class GLDisplay.GLVisitor