de.grogra.imp3d.glsl.light
Class GLSLSkyLight

java.lang.Object
  extended by de.grogra.imp3d.glsl.utility.GLSLShader
      extended by de.grogra.imp3d.glsl.utility.GLSLManagedShader
          extended by de.grogra.imp3d.glsl.light.GLSLLightShader
              extended by de.grogra.imp3d.glsl.light.GLSLDirectionalLight
                  extended by de.grogra.imp3d.glsl.light.GLSLSkyLight
All Implemented Interfaces:
GLSLOpenGLObject

public class GLSLSkyLight
extends GLSLDirectionalLight

Implementation of the directional light type.

Author:
Konni Hartmann

Field Summary
 
Fields inherited from class de.grogra.imp3d.glsl.light.GLSLDirectionalLight
col0, lightDir, radientPower
 
Fields inherited from class de.grogra.imp3d.glsl.light.GLSLLightShader
spec, stdV
 
Fields inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
config
 
Constructor Summary
GLSLSkyLight()
           
 
Method Summary
 GLSLShader getInstance()
          For "hardcompiled" Shaders this method should return a new instance
 java.lang.Class instanceFor()
           
 void setupDynamicUniforms(javax.media.opengl.GL gl, GLSLDisplay disp, java.lang.Object data, int shaderNo)
          Function that loads uniforms of the represented Shader.
 
Methods inherited from class de.grogra.imp3d.glsl.light.GLSLDirectionalLight
getFragmentShader, getLightFunction, needsRecompilation, setupShader
 
Methods inherited from class de.grogra.imp3d.glsl.light.GLSLLightShader
canDisplayShadows, getLightShaderConfig, getVertexShader, toString
 
Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
deleteShader, getConfig, getMaterial_stamp, setConfig, setMaterial_stamp
 
Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLShader
activateShader, cleanup, getShaderProgramNumber, printProgramInfoLog
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

GLSLSkyLight

public GLSLSkyLight()
Method Detail

getInstance

public GLSLShader getInstance()
Description copied from class: GLSLShader
For "hardcompiled" Shaders this method should return a new instance

Overrides:
getInstance in class GLSLDirectionalLight
Returns:

instanceFor

public java.lang.Class instanceFor()
Overrides:
instanceFor in class GLSLDirectionalLight
Returns:
Class represented by this Shader

setupDynamicUniforms

public void setupDynamicUniforms(javax.media.opengl.GL gl,
                                 GLSLDisplay disp,
                                 java.lang.Object data,
                                 int shaderNo)
Description copied from class: GLSLShader
Function that loads uniforms of the represented Shader.

Overrides:
setupDynamicUniforms in class GLSLDirectionalLight
disp - GLSLDisplay that tries using this shader
data - The GroIMP-Shader-Object represented by this shader.