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Class Summary | |
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GLSLAreaLight | Implementation of the spot light type. |
GLSLDirectionalLight | Implementation of the directional light type. |
GLSLLightShader | Convention: If ambient is set to less than -1.0 the pixel should not be lit, only its diffuse color will be used to render it. |
GLSLPointLight | Implementation of the point light type. |
GLSLSkyLight | Implementation of the directional light type. |
GLSLSkyReflectionLight | Implementation of the directional light type. |
GLSLSpotLight | Implementation of the spot light type. |
LightCollection | Interface for all GLSLLightShaders. |
LightingProcessPass | Process deferred shading textures and render results into float-Textures (ping-pong'ing) |
LightPos | Wrapper class to hold a light with its corresponding transformation. |
LightShaderConfiguration | |
ProcessLightingPass | |
RenderToSkyCubePass | Simple ToneMapping to render results of the hd-lighting passes. |
ShadowMapGenerationPass | |
SunSkyToDirectionalLightWrapper |
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