de.grogra.imp3d.glsl.light.shadow
Class GLSLPointLightShadow

java.lang.Object
  extended by de.grogra.imp3d.glsl.utility.GLSLShader
      extended by de.grogra.imp3d.glsl.utility.GLSLManagedShader
          extended by de.grogra.imp3d.glsl.light.GLSLLightShader
              extended by de.grogra.imp3d.glsl.light.GLSLPointLight
                  extended by de.grogra.imp3d.glsl.light.shadow.GLSLPointLightShadow
All Implemented Interfaces:
GLSLOpenGLObject

public class GLSLPointLightShadow
extends GLSLPointLight

Implementation of the point light type.

Author:
Konni Hartmann

Field Summary
protected  java.lang.String shadowCube
           
 
Fields inherited from class de.grogra.imp3d.glsl.light.GLSLPointLight
col0, fade_distance, fade_power, lightPos, radientPower
 
Fields inherited from class de.grogra.imp3d.glsl.light.GLSLLightShader
spec, stdV
 
Fields inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
config
 
Constructor Summary
GLSLPointLightShadow()
           
 
Method Summary
 boolean canDisplayShadows()
           
 GLSLShader getInstance()
          For "hardcompiled" Shaders this method should return a new instance
 java.lang.String getLightFunction()
          Sets middle part of a light shader (after properties have been extracted from deferred-shading-textures
 void setupShader(javax.media.opengl.GL gl, GLSLDisplay disp, java.lang.Object data)
           
 
Methods inherited from class de.grogra.imp3d.glsl.light.GLSLPointLight
getFragmentShader, instanceFor, needsRecompilation, setupDynamicUniforms
 
Methods inherited from class de.grogra.imp3d.glsl.light.GLSLLightShader
getLightShaderConfig, getVertexShader, toString
 
Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLManagedShader
deleteShader, getConfig, getMaterial_stamp, setConfig, setMaterial_stamp
 
Methods inherited from class de.grogra.imp3d.glsl.utility.GLSLShader
activateShader, cleanup, getShaderProgramNumber, printProgramInfoLog
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

shadowCube

protected java.lang.String shadowCube
Constructor Detail

GLSLPointLightShadow

public GLSLPointLightShadow()
Method Detail

canDisplayShadows

public boolean canDisplayShadows()
Overrides:
canDisplayShadows in class GLSLLightShader

getInstance

public GLSLShader getInstance()
Description copied from class: GLSLShader
For "hardcompiled" Shaders this method should return a new instance

Overrides:
getInstance in class GLSLPointLight
Returns:

getLightFunction

public java.lang.String getLightFunction()
Description copied from class: GLSLLightShader
Sets middle part of a light shader (after properties have been extracted from deferred-shading-textures

Overrides:
getLightFunction in class GLSLPointLight
Returns:

setupShader

public void setupShader(javax.media.opengl.GL gl,
                        GLSLDisplay disp,
                        java.lang.Object data)
Overrides:
setupShader in class GLSLPointLight