de.grogra.imp3d.glsl.material
Class GLSLRGBAShader
java.lang.Object
de.grogra.imp3d.glsl.utility.GLSLShader
de.grogra.imp3d.glsl.utility.GLSLManagedShader
de.grogra.imp3d.glsl.material.GLSLMaterial
de.grogra.imp3d.glsl.material.GLSLRGBAShader
- All Implemented Interfaces:
- GLSLOpenGLObject
public class GLSLRGBAShader
- extends GLSLMaterial
Implementation of RGBAShader. Will share one glsl program for all shaders
(using uniform values to change color)
- Author:
- Konni Hartmann
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GLSLRGBAShader
public GLSLRGBAShader()
getAllChannels
protected Result[] getAllChannels(java.lang.Object sha)
- Specified by:
getAllChannels
in class GLSLMaterial
getInstance
public GLSLManagedShader getInstance()
- Description copied from class:
GLSLShader
- For "hardcompiled" Shaders this method should return a new instance
- Overrides:
getInstance
in class GLSLShader
- Returns:
instanceFor
public java.lang.Class instanceFor()
- Overrides:
instanceFor
in class GLSLShader
- Returns:
- Class represented by this Shader
isOpaque
public boolean isOpaque(java.lang.Object s)
- Overrides:
isOpaque
in class GLSLMaterial
needsRecompilation
public boolean needsRecompilation(java.lang.Object s)
- Description copied from class:
GLSLShader
- Return false if Shader depends only on Uniforms
- Overrides:
needsRecompilation
in class GLSLShader
- Returns:
- true, if Sourcecode needs to be regenerated and recompiled
setupDynamicUniforms
public void setupDynamicUniforms(javax.media.opengl.GL gl,
GLSLDisplay disp,
java.lang.Object data,
int shaderNo)
- Description copied from class:
GLSLShader
- Function that loads uniforms of the represented Shader.
- Overrides:
setupDynamicUniforms
in class GLSLMaterial
disp
- GLSLDisplay that tries using this shaderdata
- The GroIMP-Shader-Object represented by this shader.
setupUniforms
protected void setupUniforms(javax.media.opengl.GL gl,
GLSLDisplay disp,
java.lang.Object s,
int shaderProgramNumber)
- Description copied from class:
GLSLMaterial
- Function that loads uniforms of the represented Shader.
Called by
GLSLMaterial.setupShader(GL, GLSLDisplay, Object)
.
Use this to add special uniforms instead of overloading GLSLMaterial.setupShader(GL, GLSLDisplay, Object)
.
Used by SideSwitchShader to initialize both shaders.
- Overrides:
setupUniforms
in class GLSLMaterial
disp
- GLSLDisplay that tries using this shaders
- The GroIMP-Shader-Object represented by this shader.