Class Summary |
GLSLDefaultInput |
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GLSLMaterial |
Represents a class of Shaders that need to be recompiled for every property
change. |
GLSLPhong |
Implementation of Shader: Phong. |
GLSLRGBAShader |
Implementation of RGBAShader. |
GLSLSideSwitchShader |
Implementation of Shader: SideSwitch. |
GLSLSphereTracedInput |
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GLSLSphereTracedInputParallel |
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GLSLSunSky |
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MaterialCollection |
Interface for all GLSLShaders. |
MaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables. |
SkyMaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables. |
SkyPreviewConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables. |
SkyReflectionMaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables. |
TranspMaterialConfiguration |
This class defines a state for a glsl-Shader, where individual ChannelMaps
may register Textures, TmpVariables or UniformVariables. |