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java.lang.Object de.grogra.imp3d.glsl.material.channel.GLSLChannelMap de.grogra.imp3d.glsl.material.channel.GLSLChannelMapNode de.grogra.imp3d.glsl.material.channel.GLSLChecker
public class GLSLChecker
Implementation of the surface-shader: Checker. Will return 'higher' return type of both associated colors. Also implements antialiasing.
Constructor Summary | |
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GLSLChecker()
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Method Summary | |
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Result |
generate(ChannelMap channelMap,
MaterialConfiguration config,
GLSLChannelMap inputChannelMap,
int channel)
This should be used instead of the other one |
java.lang.Class |
instanceFor()
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boolean |
mayDiscard()
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Methods inherited from class de.grogra.imp3d.glsl.material.channel.GLSLChannelMap |
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generateResult, generateResult, generateResultWithChannelDefault, getGLSLObject, getMaxResultType, initMap |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public GLSLChecker()
Method Detail |
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public Result generate(ChannelMap channelMap, MaterialConfiguration config, GLSLChannelMap inputChannelMap, int channel)
GLSLChannelMap
generate
in class GLSLChannelMap
public java.lang.Class instanceFor()
instanceFor
in class GLSLChannelMap
public boolean mayDiscard()
mayDiscard
in class GLSLChannelMap
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