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Class Summary | |
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ChannelCollection | |
FloatToFloatCollection | Wrapper for FloatToFloat instances. |
GLSLAffineUVTransformation | Implementation of AffineUVTransformation. |
GLSLBumpMap | |
GLSLCarpenter | Trigger class. |
GLSLChannelBlend | |
GLSLChannelMap | Base for all ChannelMaps. |
GLSLChannelMapNode | |
GLSLChecker | Implementation of the surface-shader: Checker. |
GLSLComponentTransform | |
GLSLFloatToFloat | Simple class that represents GroImps FloatToFloat classes. |
GLSLGradient | |
GLSLGranite | |
GLSLGraytone | Implementation of Graytone |
GLSLImageMap | Implementation for ImageMap. |
GLSLJulia | |
GLSLLeopard | |
GLSLMandel | |
GLSLRGBColor | Implementation of Shader: RGBColor |
GLSLSurfaceMap | |
GLSLSyntheticTexture | Implementation of ChannelMaps implementing surface-shader: SyntheticTexture. |
GLSLTMatrix4d | |
GLSLTransform3D | |
GLSLTurbulence | Implementation of Shader: VolumeTurbulence. |
GLSLTVector3d | |
GLSLUniformScale | |
GLSLVolumeChecker | Implementation of Shader: VolumeChecker |
GLSLVolumeFunction | Base class for all volume shaders. |
GLSLVolumeTurbulence | Implementation of Shader: VolumeTurbulence. |
GLSLWood | |
GLSLXYZTransformation | |
OldNoise | Static class that offers a basic noise function (improved perlin noise) and a turbulence function based on noise. |
Result | Result of all GLSLChanelMap Shaders. |
SimplexNoise | Static class that offers simplex noise function and a turbulence function based on noise. |
Transform3DCollection |
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