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java.lang.Object de.grogra.imp3d.glsl.material.channel.GLSLChannelMap de.grogra.imp3d.glsl.material.channel.GLSLChannelMapNode de.grogra.imp3d.glsl.material.channel.GLSLTurbulence
public class GLSLTurbulence
Implementation of Shader: VolumeTurbulence. Uses class Noise
to
get the needed noise function.
Constructor Summary | |
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GLSLTurbulence()
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Method Summary | |
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Result |
generate(ChannelMap inp,
MaterialConfiguration cs,
GLSLChannelMap inpChan,
int channel)
This should be used instead of the other one |
java.lang.Class |
instanceFor()
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Methods inherited from class de.grogra.imp3d.glsl.material.channel.GLSLChannelMap |
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generateResult, generateResult, generateResultWithChannelDefault, getGLSLObject, getMaxResultType, initMap, mayDiscard |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public GLSLTurbulence()
Method Detail |
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public Result generate(ChannelMap inp, MaterialConfiguration cs, GLSLChannelMap inpChan, int channel)
GLSLChannelMap
generate
in class GLSLChannelMap
public java.lang.Class instanceFor()
instanceFor
in class GLSLChannelMap
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