de.grogra.imp3d.glsl.renderpass.nostencil
Class PreprocessPass
java.lang.Object
   de.grogra.imp3d.glsl.renderpass.RenderPass
de.grogra.imp3d.glsl.renderpass.RenderPass
       de.grogra.imp3d.glsl.renderpass.FullRenderPass
de.grogra.imp3d.glsl.renderpass.FullRenderPass
           de.grogra.imp3d.glsl.renderpass.nostencil.PreprocessPass
de.grogra.imp3d.glsl.renderpass.nostencil.PreprocessPass
- public class PreprocessPass 
- extends FullRenderPass
This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into 
 light shaders!
- Author:
- Konni Hartmann
 
 
 
 
 
| Methods inherited from class de.grogra.imp3d.glsl.renderpass.RenderPass | 
| activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, getID, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspective | 
 
| Methods inherited from class java.lang.Object | 
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
 
PreprocessPass
public PreprocessPass()
epilogue
protected void epilogue(GLSLDisplay disp,
                        OpenGLState glState,
                        java.lang.Object data)
- 
- Specified by:
- epiloguein class- RenderPass
 
- 
 
prologue
protected void prologue(GLSLDisplay disp,
                        OpenGLState glState,
                        java.lang.Object data)
- 
- Specified by:
- prologuein class- RenderPass
 
- 
 
render
protected void render(GLSLDisplay disp,
                      OpenGLState glState,
                      java.lang.Object data)
- 
- Specified by:
- renderin class- RenderPass
 
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