| 
 | ||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | |||||||
| Class Summary | |
|---|---|
| CachedRenderPass | |
| CacheScenePass | Render scene-graph to deferred shading textures using MaterialShaders (these are activated by GLDisplay per Node) | 
| CopyFloatTexturePass | This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders! | 
| DepthPeelingPass | |
| DrawSkyPass | Simple ToneMapping to render results of the hd-lighting passes. | 
| DrawTranspBackgroundPass | Simple ToneMapping to render results of the hd-lighting passes. | 
| EdgeFilteringPass | Process deferred shading textures and render results into float-Textures (ping-pong'ing) | 
| ExtractLayerPass | |
| ExtractSucessiveLayerPass | |
| FullQualityRenderPass | |
| PrepareAlphaPass | This class sets up primary transparency information | 
| PreprocessPass | This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders! | 
| PresentDebugImagePass | |
| PresentScenePass | Renderpass that renders a texture to opengls drawbuffer. | 
| ProcessLightingPass | |
| ToolRenderPass | Renders cached Nodes from the scenegraph. | 
| 
 | ||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES | |||||||