de.grogra.imp3d.glsl.utility
Class ShaderConfiguration
java.lang.Object
   de.grogra.imp3d.glsl.utility.ShaderConfiguration
de.grogra.imp3d.glsl.utility.ShaderConfiguration
- Direct Known Subclasses: 
- LightShaderConfiguration, MaterialConfiguration
- public abstract class ShaderConfiguration 
- extends java.lang.Object
 
 
| Method Summary | 
|  void | bindTextures(javax.media.opengl.GL gl,
             GLSLDisplay disp,
             int shaderNo,
             int offset)
 | 
|  void | cleanUp(javax.media.opengl.GL gl,
        boolean javaonly)
 | 
|  void | clearTmpVariables()
 | 
| abstract  ShaderConfiguration | clone()
 | 
|  boolean | equals(java.lang.Object obj)
 | 
|  boolean | getBit(byte mask)
 | 
| protected  java.lang.Object | getReferenceKeyValue()
 | 
| abstract  GLSLManagedShader | getShaderByDefaultCollection(GLSLDisplay disp,
                             java.lang.Object reference)
 | 
|  int | hashCode()
 | 
| protected  boolean | perInstance()
 | 
|  java.lang.String | registerCustomTexture(GLSLQueuedTexture data)
 | 
|  void | registerFunc(java.lang.String signature,
             java.lang.String source)Register a function to be used within this shaders code.
 | 
|  java.lang.String | registerGlobalConst(int type,
                    java.lang.String value)
 | 
|  java.lang.String | registerNewTmpVar(int type,
                  java.lang.String value)
 | 
|  java.lang.String | registerNewUniform(int type)
 | 
|  java.lang.String | registerTexture(java.awt.Image img)
 | 
|  void | set(java.lang.Object obj)
 | 
|  void | set(OpenGLState glState,
    GLSLDisplay disp,
    java.lang.Object obj)
 | 
|  void | setBit(byte mask)
 | 
| protected  void | setThisToOther(ShaderConfiguration other)Sets all permanent attributes of this instance to the values from other.
 | 
|  void | setupDynamicUniforms(javax.media.opengl.GL gl,
                     GLSLDisplay disp,
                     int shaderNo)
 | 
|  void | setupShader(javax.media.opengl.GL gl,
            GLSLDisplay disp,
            int shaderNo)
 | 
|  void | setupTextures(javax.media.opengl.GL gl,
              GLSLDisplay disp,
              int shaderNo,
              int offset)
 | 
|  void | setVersion(int i)
 | 
 
| Methods inherited from class java.lang.Object | 
| finalize, getClass, notify, notifyAll, toString, wait, wait, wait | 
 
constVar
protected transient java.util.Vector<java.lang.String> constVar
customSampler
protected final transient java.util.Vector<java.lang.String> customSampler
funcMap
protected transient java.util.LinkedHashMap<java.lang.String,java.lang.String> funcMap
referenceKey
protected java.lang.Object referenceKey
sampler
protected final transient java.util.Vector<java.lang.String> sampler
T_BOOL
public static final int T_BOOL
- See Also:
- Constant Field Values
T_FLOAT
public static final int T_FLOAT
- See Also:
- Constant Field Values
T_MAT3
public static final int T_MAT3
- See Also:
- Constant Field Values
T_SAMPLER2D
public static final int T_SAMPLER2D
- See Also:
- Constant Field Values
T_SAMPLER2DRECT
public static final int T_SAMPLER2DRECT
- See Also:
- Constant Field Values
T_SAMPLER2DSHADOW
public static final int T_SAMPLER2DSHADOW
- See Also:
- Constant Field Values
T_SAMPLERCUBE
public static final int T_SAMPLERCUBE
- See Also:
- Constant Field Values
T_VEC2
public static final int T_VEC2
- See Also:
- Constant Field Values
T_VEC3
public static final int T_VEC3
- See Also:
- Constant Field Values
T_VEC4
public static final int T_VEC4
- See Also:
- Constant Field Values
uniform
protected transient java.util.Vector<java.lang.String> uniform
USE_DERIVATES
public static final byte USE_DERIVATES
- See Also:
- Constant Field Values
USE_GLOBAL_POS
public static final byte USE_GLOBAL_POS
- See Also:
- Constant Field Values
USE_LOCAL_POS
public static final byte USE_LOCAL_POS
- See Also:
- Constant Field Values
USE_UV
public static final byte USE_UV
- See Also:
- Constant Field Values
var
protected transient java.util.Vector<java.lang.String> var
version
protected int version
ShaderConfiguration
public ShaderConfiguration()
bindTextures
public void bindTextures(javax.media.opengl.GL gl,
                         GLSLDisplay disp,
                         int shaderNo,
                         int offset)
- 
 
cleanUp
public void cleanUp(javax.media.opengl.GL gl,
                    boolean javaonly)
- 
 
clearTmpVariables
public void clearTmpVariables()
- 
 
clone
public abstract ShaderConfiguration clone()
- 
- Overrides:
- clonein class- java.lang.Object
 
- 
 
equals
public boolean equals(java.lang.Object obj)
- 
- Overrides:
- equalsin class- java.lang.Object
 
- 
 
getBit
public boolean getBit(byte mask)
- 
 
getReferenceKeyValue
protected java.lang.Object getReferenceKeyValue()
- 
 
getShaderByDefaultCollection
public abstract GLSLManagedShader getShaderByDefaultCollection(GLSLDisplay disp,
                                                               java.lang.Object reference)
- 
 
hashCode
public int hashCode()
- 
- Overrides:
- hashCodein class- java.lang.Object
 
- 
 
perInstance
protected boolean perInstance()
- 
 
registerCustomTexture
public java.lang.String registerCustomTexture(GLSLQueuedTexture data)
- 
 
registerFunc
public void registerFunc(java.lang.String signature,
                         java.lang.String source)
- Register a function to be used within this shaders code. Functions are
 guarantied to be added only once per signature using the last added.
 Appearance will be in order of registration
 
- 
- Parameters:
- signature- Signature of the function for example "float calc(vec3 pos)"
- source- Source of the function without surrounding "{...}"
 
registerGlobalConst
public java.lang.String registerGlobalConst(int type,
                                            java.lang.String value)
- 
 
registerNewTmpVar
public java.lang.String registerNewTmpVar(int type,
                                          java.lang.String value)
- 
 
registerNewUniform
public java.lang.String registerNewUniform(int type)
- 
 
registerTexture
public java.lang.String registerTexture(java.awt.Image img)
- 
 
set
public void set(java.lang.Object obj)
- 
 
set
public void set(OpenGLState glState,
                GLSLDisplay disp,
                java.lang.Object obj)
- 
 
setBit
public void setBit(byte mask)
- 
 
setThisToOther
protected void setThisToOther(ShaderConfiguration other)
- Sets all permanent attributes of this instance to the values from other. 
 This method is used by clone() to generate a shallow copy of a ShaderConfiguration
 
- 
- Parameters:
- other- Reference from which attributes are copied
 
setupDynamicUniforms
public void setupDynamicUniforms(javax.media.opengl.GL gl,
                                 GLSLDisplay disp,
                                 int shaderNo)
- 
 
setupShader
public void setupShader(javax.media.opengl.GL gl,
                        GLSLDisplay disp,
                        int shaderNo)
- 
 
setupTextures
public void setupTextures(javax.media.opengl.GL gl,
                          GLSLDisplay disp,
                          int shaderNo,
                          int offset)
- 
 
setVersion
public void setVersion(int i)
-