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| Interface Summary | |
|---|---|
| FBOAttachment | |
| GLSLOpenGLObject | |
| Class Summary | |
|---|---|
| CachedShaderCollection | Interface for all GLSLShaders. |
| Drawable | |
| DrawableContainer | Container for Drawables. |
| FrameBufferObject | |
| FrustumCullingTester | |
| GLSLCollection | |
| GLSLManagedShader | Represents a class of Shaders that need to be recompiled for every property change. |
| GLSLQueuedFloatTexture | |
| GLSLQueuedTexture | |
| GLSLShader | Base for all complete shaders like |
| GLSLSkyCube | Implements a textureCube to be used as a reference for Sky-Illumination. |
| GLSLTexture | Simple Texture class base for some "deferred Textures" which setup data but create glTextures only on demand. |
| RenderBuffer | |
| ShaderConfiguration | |
| TextureRenderTarget | |
| VertexBufferObject | |
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