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Interface Summary | |
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FBOAttachment | |
GLSLOpenGLObject |
Class Summary | |
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CachedShaderCollection | Interface for all GLSLShaders. |
Drawable | |
DrawableContainer | Container for Drawables. |
FrameBufferObject | |
FrustumCullingTester | |
GLSLCollection | |
GLSLManagedShader | Represents a class of Shaders that need to be recompiled for every property change. |
GLSLQueuedFloatTexture | |
GLSLQueuedTexture | |
GLSLShader | Base for all complete shaders like |
GLSLSkyCube | Implements a textureCube to be used as a reference for Sky-Illumination. |
GLSLTexture | Simple Texture class base for some "deferred Textures" which setup data but create glTextures only on demand. |
RenderBuffer | |
ShaderConfiguration | |
TextureRenderTarget | |
VertexBufferObject |
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