de.grogra.vecmath
Class VecmathOperators
java.lang.Object
de.grogra.vecmath.VecmathOperators
public final class VecmathOperators
- extends java.lang.Object
Method Summary |
static Point2d |
operator$add(Point2d a,
Point2d b)
|
static Point2d |
operator$add(Point2d a,
Point2f b)
|
static Point2d |
operator$add(Point2d a,
Tuple2d b)
|
static Point2d |
operator$add(Point2d a,
Tuple2f b)
|
static Point2d |
operator$add(Point2f a,
Point2d b)
|
static Point2f |
operator$add(Point2f a,
Point2f b)
|
static Point2d |
operator$add(Point2f a,
Tuple2d b)
|
static Point2f |
operator$add(Point2f a,
Tuple2f b)
|
static Point3d |
operator$add(Point3d a,
Point3d b)
|
static Point3d |
operator$add(Point3d a,
Point3f b)
|
static Point3d |
operator$add(Point3d a,
Tuple3d b)
|
static Point3d |
operator$add(Point3d a,
Tuple3f b)
|
static Point3d |
operator$add(Point3f a,
Point3d b)
|
static Point3f |
operator$add(Point3f a,
Point3f b)
|
static Point3d |
operator$add(Point3f a,
Tuple3d b)
|
static Point3f |
operator$add(Point3f a,
Tuple3f b)
|
static Point4d |
operator$add(Point4d a,
Point4d b)
|
static Point4d |
operator$add(Point4d a,
Point4f b)
|
static Point4d |
operator$add(Point4d a,
Tuple4d b)
|
static Point4d |
operator$add(Point4d a,
Tuple4f b)
|
static Point4d |
operator$add(Point4f a,
Point4d b)
|
static Point4f |
operator$add(Point4f a,
Point4f b)
|
static Point4d |
operator$add(Point4f a,
Tuple4d b)
|
static Point4f |
operator$add(Point4f a,
Tuple4f b)
|
static Point2d |
operator$add(Tuple2d a,
Point2d b)
|
static Point2d |
operator$add(Tuple2d a,
Point2f b)
|
static Point2d |
operator$add(Tuple2f a,
Point2d b)
|
static Point2f |
operator$add(Tuple2f a,
Point2f b)
|
static Point3d |
operator$add(Tuple3d a,
Point3d b)
|
static Point3d |
operator$add(Tuple3d a,
Point3f b)
|
static Point3d |
operator$add(Tuple3f a,
Point3d b)
|
static Point3f |
operator$add(Tuple3f a,
Point3f b)
|
static Point4d |
operator$add(Tuple4d a,
Point4d b)
|
static Point4d |
operator$add(Tuple4d a,
Point4f b)
|
static Point4d |
operator$add(Tuple4f a,
Point4d b)
|
static Point4f |
operator$add(Tuple4f a,
Point4f b)
|
static Vector2d |
operator$add(Vector2d a,
Vector2d b)
|
static Vector2d |
operator$add(Vector2d a,
Vector2f b)
|
static Vector2d |
operator$add(Vector2f a,
Vector2d b)
|
static Vector2f |
operator$add(Vector2f a,
Vector2f b)
|
static Vector3d |
operator$add(Vector3d a,
Vector3d b)
|
static Vector3d |
operator$add(Vector3d a,
Vector3f b)
|
static Vector3d |
operator$add(Vector3f a,
Vector3d b)
|
static Vector3f |
operator$add(Vector3f a,
Vector3f b)
|
static Vector4d |
operator$add(Vector4d a,
Vector4d b)
|
static Vector4d |
operator$add(Vector4d a,
Vector4f b)
|
static Vector4d |
operator$add(Vector4f a,
Vector4d b)
|
static Vector4f |
operator$add(Vector4f a,
Vector4f b)
|
static Point2d |
operator$addAssign(Point2d a,
Tuple2d b)
|
static Point2d |
operator$addAssign(Point2d a,
Tuple2f b)
|
static Point2f |
operator$addAssign(Point2f a,
Tuple2f b)
|
static Point3d |
operator$addAssign(Point3d a,
Tuple3d b)
|
static Point3d |
operator$addAssign(Point3d a,
Tuple3f b)
|
static Point3f |
operator$addAssign(Point3f a,
Tuple3f b)
|
static Point4d |
operator$addAssign(Point4d a,
Tuple4d b)
|
static Point4d |
operator$addAssign(Point4d a,
Tuple4f b)
|
static Point4f |
operator$addAssign(Point4f a,
Tuple4f b)
|
static Vector2d |
operator$addAssign(Vector2d a,
Vector2d b)
|
static Vector2d |
operator$addAssign(Vector2d a,
Vector2f b)
|
static Vector2f |
operator$addAssign(Vector2f a,
Vector2f b)
|
static Vector3d |
operator$addAssign(Vector3d a,
Vector3d b)
|
static Vector3d |
operator$addAssign(Vector3d a,
Vector3f b)
|
static Vector3f |
operator$addAssign(Vector3f a,
Vector3f b)
|
static Vector4d |
operator$addAssign(Vector4d a,
Vector4d b)
|
static Vector4d |
operator$addAssign(Vector4d a,
Vector4f b)
|
static Vector4f |
operator$addAssign(Vector4f a,
Vector4f b)
|
static Point2d |
operator$div(Point2d a,
double b)
|
static Point2f |
operator$div(Point2f a,
float b)
|
static Point3d |
operator$div(Point3d a,
double b)
|
static Point3f |
operator$div(Point3f a,
float b)
|
static Point4d |
operator$div(Point4d a,
double b)
|
static Point4f |
operator$div(Point4f a,
float b)
|
static Vector2d |
operator$div(Tuple2d a,
double b)
|
static Vector2f |
operator$div(Tuple2f a,
float b)
|
static Vector3d |
operator$div(Tuple3d a,
double b)
|
static Vector3f |
operator$div(Tuple3f a,
float b)
|
static Vector4d |
operator$div(Tuple4d a,
double b)
|
static Vector4f |
operator$div(Tuple4f a,
float b)
|
static boolean |
operator$in(Tuple3d point,
Volume set)
This operator method is an alias for
(set ! |
static Point2d |
operator$mul(double b,
Point2d a)
|
static Point3d |
operator$mul(double b,
Point3d a)
|
static Point4d |
operator$mul(double b,
Point4d a)
|
static Vector2d |
operator$mul(double b,
Tuple2d a)
|
static Vector3d |
operator$mul(double b,
Tuple3d a)
|
static Vector4d |
operator$mul(double b,
Tuple4d a)
|
static Point2f |
operator$mul(float b,
Point2f a)
|
static Point3f |
operator$mul(float b,
Point3f a)
|
static Point4f |
operator$mul(float b,
Point4f a)
|
static Vector2f |
operator$mul(float b,
Tuple2f a)
|
static Vector3f |
operator$mul(float b,
Tuple3f a)
|
static Vector4f |
operator$mul(float b,
Tuple4f a)
|
static Point2d |
operator$mul(Point2d a,
double b)
|
static Point2f |
operator$mul(Point2f a,
float b)
|
static Point3d |
operator$mul(Point3d a,
double b)
|
static Point3f |
operator$mul(Point3f a,
float b)
|
static Point4d |
operator$mul(Point4d a,
double b)
|
static Point4f |
operator$mul(Point4f a,
float b)
|
static Vector2d |
operator$mul(Tuple2d a,
double b)
|
static Vector2f |
operator$mul(Tuple2f a,
float b)
|
static Vector3d |
operator$mul(Tuple3d a,
double b)
|
static Vector3f |
operator$mul(Tuple3f a,
float b)
|
static Vector4d |
operator$mul(Tuple4d a,
double b)
|
static Vector4f |
operator$mul(Tuple4f a,
float b)
|
static Point2d |
operator$mulAssign(Point2d a,
double b)
|
static Point2f |
operator$mulAssign(Point2f a,
float b)
|
static Point3d |
operator$mulAssign(Point3d a,
double b)
|
static Point3f |
operator$mulAssign(Point3f a,
float b)
|
static Point4d |
operator$mulAssign(Point4d a,
double b)
|
static Point4f |
operator$mulAssign(Point4f a,
float b)
|
static Vector2d |
operator$mulAssign(Vector2d a,
double b)
|
static Vector2f |
operator$mulAssign(Vector2f a,
float b)
|
static Vector3d |
operator$mulAssign(Vector3d a,
double b)
|
static Vector3f |
operator$mulAssign(Vector3f a,
float b)
|
static Vector4d |
operator$mulAssign(Vector4d a,
double b)
|
static Vector4f |
operator$mulAssign(Vector4f a,
float b)
|
static Point2d |
operator$neg(Point2d a)
|
static Point2f |
operator$neg(Point2f a)
|
static Point3d |
operator$neg(Point3d a)
|
static Point3f |
operator$neg(Point3f a)
|
static Point4d |
operator$neg(Point4d a)
|
static Point4f |
operator$neg(Point4f a)
|
static Vector2d |
operator$neg(Tuple2d a)
|
static Vector2f |
operator$neg(Tuple2f a)
|
static Vector3d |
operator$neg(Tuple3d a)
|
static Vector3f |
operator$neg(Tuple3f a)
|
static Vector4d |
operator$neg(Tuple4d a)
|
static Vector4f |
operator$neg(Tuple4f a)
|
static Vector2d |
operator$sub(Point2d a,
Point2d b)
|
static Vector2d |
operator$sub(Point2d a,
Point2f b)
|
static Point2d |
operator$sub(Point2d a,
Tuple2d b)
|
static Point2d |
operator$sub(Point2d a,
Tuple2f b)
|
static Vector2d |
operator$sub(Point2f a,
Point2d b)
|
static Vector2f |
operator$sub(Point2f a,
Point2f b)
|
static Point2d |
operator$sub(Point2f a,
Tuple2d b)
|
static Point2f |
operator$sub(Point2f a,
Tuple2f b)
|
static Vector3d |
operator$sub(Point3d a,
Point3d b)
|
static Vector3d |
operator$sub(Point3d a,
Point3f b)
|
static Point3d |
operator$sub(Point3d a,
Tuple3d b)
|
static Point3d |
operator$sub(Point3d a,
Tuple3f b)
|
static Vector3d |
operator$sub(Point3f a,
Point3d b)
|
static Vector3f |
operator$sub(Point3f a,
Point3f b)
|
static Point3d |
operator$sub(Point3f a,
Tuple3d b)
|
static Point3f |
operator$sub(Point3f a,
Tuple3f b)
|
static Vector4d |
operator$sub(Point4d a,
Point4d b)
|
static Vector4d |
operator$sub(Point4d a,
Point4f b)
|
static Point4d |
operator$sub(Point4d a,
Tuple4d b)
|
static Point4d |
operator$sub(Point4d a,
Tuple4f b)
|
static Vector4d |
operator$sub(Point4f a,
Point4d b)
|
static Vector4f |
operator$sub(Point4f a,
Point4f b)
|
static Point4d |
operator$sub(Point4f a,
Tuple4d b)
|
static Point4f |
operator$sub(Point4f a,
Tuple4f b)
|
static Point2d |
operator$sub(Tuple2d a,
Point2d b)
|
static Point2d |
operator$sub(Tuple2d a,
Point2f b)
|
static Point2d |
operator$sub(Tuple2f a,
Point2d b)
|
static Point2f |
operator$sub(Tuple2f a,
Point2f b)
|
static Point3d |
operator$sub(Tuple3d a,
Point3d b)
|
static Point3d |
operator$sub(Tuple3d a,
Point3f b)
|
static Point3d |
operator$sub(Tuple3f a,
Point3d b)
|
static Point3f |
operator$sub(Tuple3f a,
Point3f b)
|
static Point4d |
operator$sub(Tuple4d a,
Point4d b)
|
static Point4d |
operator$sub(Tuple4d a,
Point4f b)
|
static Point4d |
operator$sub(Tuple4f a,
Point4d b)
|
static Point4f |
operator$sub(Tuple4f a,
Point4f b)
|
static Vector2d |
operator$sub(Vector2d a,
Vector2d b)
|
static Vector2d |
operator$sub(Vector2d a,
Vector2f b)
|
static Vector2d |
operator$sub(Vector2f a,
Vector2d b)
|
static Vector2f |
operator$sub(Vector2f a,
Vector2f b)
|
static Vector3d |
operator$sub(Vector3d a,
Vector3d b)
|
static Vector3d |
operator$sub(Vector3d a,
Vector3f b)
|
static Vector3d |
operator$sub(Vector3f a,
Vector3d b)
|
static Vector3f |
operator$sub(Vector3f a,
Vector3f b)
|
static Vector4d |
operator$sub(Vector4d a,
Vector4d b)
|
static Vector4d |
operator$sub(Vector4d a,
Vector4f b)
|
static Vector4d |
operator$sub(Vector4f a,
Vector4d b)
|
static Vector4f |
operator$sub(Vector4f a,
Vector4f b)
|
static Point2d |
operator$subAssign(Point2d a,
Tuple2d b)
|
static Point2d |
operator$subAssign(Point2d a,
Tuple2f b)
|
static Point2f |
operator$subAssign(Point2f a,
Tuple2f b)
|
static Point3d |
operator$subAssign(Point3d a,
Tuple3d b)
|
static Point3d |
operator$subAssign(Point3d a,
Tuple3f b)
|
static Point3f |
operator$subAssign(Point3f a,
Tuple3f b)
|
static Point4d |
operator$subAssign(Point4d a,
Tuple4d b)
|
static Point4d |
operator$subAssign(Point4d a,
Tuple4f b)
|
static Point4f |
operator$subAssign(Point4f a,
Tuple4f b)
|
static Vector2d |
operator$subAssign(Vector2d a,
Vector2d b)
|
static Vector2d |
operator$subAssign(Vector2d a,
Vector2f b)
|
static Vector2f |
operator$subAssign(Vector2f a,
Vector2f b)
|
static Vector3d |
operator$subAssign(Vector3d a,
Vector3d b)
|
static Vector3d |
operator$subAssign(Vector3d a,
Vector3f b)
|
static Vector3f |
operator$subAssign(Vector3f a,
Vector3f b)
|
static Vector4d |
operator$subAssign(Vector4d a,
Vector4d b)
|
static Vector4d |
operator$subAssign(Vector4d a,
Vector4f b)
|
static Vector4f |
operator$subAssign(Vector4f a,
Vector4f b)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
operator$add
public static Point2d operator$add(Point2d a,
Point2d b)
operator$add
public static Point2d operator$add(Point2d a,
Point2f b)
operator$add
public static Point2d operator$add(Point2d a,
Tuple2d b)
operator$add
public static Point2d operator$add(Point2d a,
Tuple2f b)
operator$add
public static Point2d operator$add(Point2f a,
Point2d b)
operator$add
public static Point2f operator$add(Point2f a,
Point2f b)
operator$add
public static Point2d operator$add(Point2f a,
Tuple2d b)
operator$add
public static Point2f operator$add(Point2f a,
Tuple2f b)
operator$add
public static Point3d operator$add(Point3d a,
Point3d b)
operator$add
public static Point3d operator$add(Point3d a,
Point3f b)
operator$add
public static Point3d operator$add(Point3d a,
Tuple3d b)
operator$add
public static Point3d operator$add(Point3d a,
Tuple3f b)
operator$add
public static Point3d operator$add(Point3f a,
Point3d b)
operator$add
public static Point3f operator$add(Point3f a,
Point3f b)
operator$add
public static Point3d operator$add(Point3f a,
Tuple3d b)
operator$add
public static Point3f operator$add(Point3f a,
Tuple3f b)
operator$add
public static Point4d operator$add(Point4d a,
Point4d b)
operator$add
public static Point4d operator$add(Point4d a,
Point4f b)
operator$add
public static Point4d operator$add(Point4d a,
Tuple4d b)
operator$add
public static Point4d operator$add(Point4d a,
Tuple4f b)
operator$add
public static Point4d operator$add(Point4f a,
Point4d b)
operator$add
public static Point4f operator$add(Point4f a,
Point4f b)
operator$add
public static Point4d operator$add(Point4f a,
Tuple4d b)
operator$add
public static Point4f operator$add(Point4f a,
Tuple4f b)
operator$add
public static Point2d operator$add(Tuple2d a,
Point2d b)
operator$add
public static Point2d operator$add(Tuple2d a,
Point2f b)
operator$add
public static Point2d operator$add(Tuple2f a,
Point2d b)
operator$add
public static Point2f operator$add(Tuple2f a,
Point2f b)
operator$add
public static Point3d operator$add(Tuple3d a,
Point3d b)
operator$add
public static Point3d operator$add(Tuple3d a,
Point3f b)
operator$add
public static Point3d operator$add(Tuple3f a,
Point3d b)
operator$add
public static Point3f operator$add(Tuple3f a,
Point3f b)
operator$add
public static Point4d operator$add(Tuple4d a,
Point4d b)
operator$add
public static Point4d operator$add(Tuple4d a,
Point4f b)
operator$add
public static Point4d operator$add(Tuple4f a,
Point4d b)
operator$add
public static Point4f operator$add(Tuple4f a,
Point4f b)
operator$add
public static Vector2d operator$add(Vector2d a,
Vector2d b)
operator$add
public static Vector2d operator$add(Vector2d a,
Vector2f b)
operator$add
public static Vector2d operator$add(Vector2f a,
Vector2d b)
operator$add
public static Vector2f operator$add(Vector2f a,
Vector2f b)
operator$add
public static Vector3d operator$add(Vector3d a,
Vector3d b)
operator$add
public static Vector3d operator$add(Vector3d a,
Vector3f b)
operator$add
public static Vector3d operator$add(Vector3f a,
Vector3d b)
operator$add
public static Vector3f operator$add(Vector3f a,
Vector3f b)
operator$add
public static Vector4d operator$add(Vector4d a,
Vector4d b)
operator$add
public static Vector4d operator$add(Vector4d a,
Vector4f b)
operator$add
public static Vector4d operator$add(Vector4f a,
Vector4d b)
operator$add
public static Vector4f operator$add(Vector4f a,
Vector4f b)
operator$addAssign
public static Point2d operator$addAssign(Point2d a,
Tuple2d b)
operator$addAssign
public static Point2d operator$addAssign(Point2d a,
Tuple2f b)
operator$addAssign
public static Point2f operator$addAssign(Point2f a,
Tuple2f b)
operator$addAssign
public static Point3d operator$addAssign(Point3d a,
Tuple3d b)
operator$addAssign
public static Point3d operator$addAssign(Point3d a,
Tuple3f b)
operator$addAssign
public static Point3f operator$addAssign(Point3f a,
Tuple3f b)
operator$addAssign
public static Point4d operator$addAssign(Point4d a,
Tuple4d b)
operator$addAssign
public static Point4d operator$addAssign(Point4d a,
Tuple4f b)
operator$addAssign
public static Point4f operator$addAssign(Point4f a,
Tuple4f b)
operator$addAssign
public static Vector2d operator$addAssign(Vector2d a,
Vector2d b)
operator$addAssign
public static Vector2d operator$addAssign(Vector2d a,
Vector2f b)
operator$addAssign
public static Vector2f operator$addAssign(Vector2f a,
Vector2f b)
operator$addAssign
public static Vector3d operator$addAssign(Vector3d a,
Vector3d b)
operator$addAssign
public static Vector3d operator$addAssign(Vector3d a,
Vector3f b)
operator$addAssign
public static Vector3f operator$addAssign(Vector3f a,
Vector3f b)
operator$addAssign
public static Vector4d operator$addAssign(Vector4d a,
Vector4d b)
operator$addAssign
public static Vector4d operator$addAssign(Vector4d a,
Vector4f b)
operator$addAssign
public static Vector4f operator$addAssign(Vector4f a,
Vector4f b)
operator$div
public static Point2d operator$div(Point2d a,
double b)
operator$div
public static Point2f operator$div(Point2f a,
float b)
operator$div
public static Point3d operator$div(Point3d a,
double b)
operator$div
public static Point3f operator$div(Point3f a,
float b)
operator$div
public static Point4d operator$div(Point4d a,
double b)
operator$div
public static Point4f operator$div(Point4f a,
float b)
operator$div
public static Vector2d operator$div(Tuple2d a,
double b)
operator$div
public static Vector2f operator$div(Tuple2f a,
float b)
operator$div
public static Vector3d operator$div(Tuple3d a,
double b)
operator$div
public static Vector3f operator$div(Tuple3f a,
float b)
operator$div
public static Vector4d operator$div(Tuple4d a,
double b)
operator$div
public static Vector4f operator$div(Tuple4f a,
float b)
operator$in
public static boolean operator$in(Tuple3d point,
Volume set)
- This operator method is an alias for
(set != null) && set.contains(point, false)
.
- Parameters:
point
- a pointset
- a volume
- Returns:
true
iff point
is contained in set
- See Also:
Volume.contains(Tuple3d, boolean)
operator$mul
public static Point2d operator$mul(double b,
Point2d a)
operator$mul
public static Point3d operator$mul(double b,
Point3d a)
operator$mul
public static Point4d operator$mul(double b,
Point4d a)
operator$mul
public static Vector2d operator$mul(double b,
Tuple2d a)
operator$mul
public static Vector3d operator$mul(double b,
Tuple3d a)
operator$mul
public static Vector4d operator$mul(double b,
Tuple4d a)
operator$mul
public static Point2f operator$mul(float b,
Point2f a)
operator$mul
public static Point3f operator$mul(float b,
Point3f a)
operator$mul
public static Point4f operator$mul(float b,
Point4f a)
operator$mul
public static Vector2f operator$mul(float b,
Tuple2f a)
operator$mul
public static Vector3f operator$mul(float b,
Tuple3f a)
operator$mul
public static Vector4f operator$mul(float b,
Tuple4f a)
operator$mul
public static Point2d operator$mul(Point2d a,
double b)
operator$mul
public static Point2f operator$mul(Point2f a,
float b)
operator$mul
public static Point3d operator$mul(Point3d a,
double b)
operator$mul
public static Point3f operator$mul(Point3f a,
float b)
operator$mul
public static Point4d operator$mul(Point4d a,
double b)
operator$mul
public static Point4f operator$mul(Point4f a,
float b)
operator$mul
public static Vector2d operator$mul(Tuple2d a,
double b)
operator$mul
public static Vector2f operator$mul(Tuple2f a,
float b)
operator$mul
public static Vector3d operator$mul(Tuple3d a,
double b)
operator$mul
public static Vector3f operator$mul(Tuple3f a,
float b)
operator$mul
public static Vector4d operator$mul(Tuple4d a,
double b)
operator$mul
public static Vector4f operator$mul(Tuple4f a,
float b)
operator$mulAssign
public static Point2d operator$mulAssign(Point2d a,
double b)
operator$mulAssign
public static Point2f operator$mulAssign(Point2f a,
float b)
operator$mulAssign
public static Point3d operator$mulAssign(Point3d a,
double b)
operator$mulAssign
public static Point3f operator$mulAssign(Point3f a,
float b)
operator$mulAssign
public static Point4d operator$mulAssign(Point4d a,
double b)
operator$mulAssign
public static Point4f operator$mulAssign(Point4f a,
float b)
operator$mulAssign
public static Vector2d operator$mulAssign(Vector2d a,
double b)
operator$mulAssign
public static Vector2f operator$mulAssign(Vector2f a,
float b)
operator$mulAssign
public static Vector3d operator$mulAssign(Vector3d a,
double b)
operator$mulAssign
public static Vector3f operator$mulAssign(Vector3f a,
float b)
operator$mulAssign
public static Vector4d operator$mulAssign(Vector4d a,
double b)
operator$mulAssign
public static Vector4f operator$mulAssign(Vector4f a,
float b)
operator$neg
public static Point2d operator$neg(Point2d a)
operator$neg
public static Point2f operator$neg(Point2f a)
operator$neg
public static Point3d operator$neg(Point3d a)
operator$neg
public static Point3f operator$neg(Point3f a)
operator$neg
public static Point4d operator$neg(Point4d a)
operator$neg
public static Point4f operator$neg(Point4f a)
operator$neg
public static Vector2d operator$neg(Tuple2d a)
operator$neg
public static Vector2f operator$neg(Tuple2f a)
operator$neg
public static Vector3d operator$neg(Tuple3d a)
operator$neg
public static Vector3f operator$neg(Tuple3f a)
operator$neg
public static Vector4d operator$neg(Tuple4d a)
operator$neg
public static Vector4f operator$neg(Tuple4f a)
operator$sub
public static Vector2d operator$sub(Point2d a,
Point2d b)
operator$sub
public static Vector2d operator$sub(Point2d a,
Point2f b)
operator$sub
public static Point2d operator$sub(Point2d a,
Tuple2d b)
operator$sub
public static Point2d operator$sub(Point2d a,
Tuple2f b)
operator$sub
public static Vector2d operator$sub(Point2f a,
Point2d b)
operator$sub
public static Vector2f operator$sub(Point2f a,
Point2f b)
operator$sub
public static Point2d operator$sub(Point2f a,
Tuple2d b)
operator$sub
public static Point2f operator$sub(Point2f a,
Tuple2f b)
operator$sub
public static Vector3d operator$sub(Point3d a,
Point3d b)
operator$sub
public static Vector3d operator$sub(Point3d a,
Point3f b)
operator$sub
public static Point3d operator$sub(Point3d a,
Tuple3d b)
operator$sub
public static Point3d operator$sub(Point3d a,
Tuple3f b)
operator$sub
public static Vector3d operator$sub(Point3f a,
Point3d b)
operator$sub
public static Vector3f operator$sub(Point3f a,
Point3f b)
operator$sub
public static Point3d operator$sub(Point3f a,
Tuple3d b)
operator$sub
public static Point3f operator$sub(Point3f a,
Tuple3f b)
operator$sub
public static Vector4d operator$sub(Point4d a,
Point4d b)
operator$sub
public static Vector4d operator$sub(Point4d a,
Point4f b)
operator$sub
public static Point4d operator$sub(Point4d a,
Tuple4d b)
operator$sub
public static Point4d operator$sub(Point4d a,
Tuple4f b)
operator$sub
public static Vector4d operator$sub(Point4f a,
Point4d b)
operator$sub
public static Vector4f operator$sub(Point4f a,
Point4f b)
operator$sub
public static Point4d operator$sub(Point4f a,
Tuple4d b)
operator$sub
public static Point4f operator$sub(Point4f a,
Tuple4f b)
operator$sub
public static Point2d operator$sub(Tuple2d a,
Point2d b)
operator$sub
public static Point2d operator$sub(Tuple2d a,
Point2f b)
operator$sub
public static Point2d operator$sub(Tuple2f a,
Point2d b)
operator$sub
public static Point2f operator$sub(Tuple2f a,
Point2f b)
operator$sub
public static Point3d operator$sub(Tuple3d a,
Point3d b)
operator$sub
public static Point3d operator$sub(Tuple3d a,
Point3f b)
operator$sub
public static Point3d operator$sub(Tuple3f a,
Point3d b)
operator$sub
public static Point3f operator$sub(Tuple3f a,
Point3f b)
operator$sub
public static Point4d operator$sub(Tuple4d a,
Point4d b)
operator$sub
public static Point4d operator$sub(Tuple4d a,
Point4f b)
operator$sub
public static Point4d operator$sub(Tuple4f a,
Point4d b)
operator$sub
public static Point4f operator$sub(Tuple4f a,
Point4f b)
operator$sub
public static Vector2d operator$sub(Vector2d a,
Vector2d b)
operator$sub
public static Vector2d operator$sub(Vector2d a,
Vector2f b)
operator$sub
public static Vector2d operator$sub(Vector2f a,
Vector2d b)
operator$sub
public static Vector2f operator$sub(Vector2f a,
Vector2f b)
operator$sub
public static Vector3d operator$sub(Vector3d a,
Vector3d b)
operator$sub
public static Vector3d operator$sub(Vector3d a,
Vector3f b)
operator$sub
public static Vector3d operator$sub(Vector3f a,
Vector3d b)
operator$sub
public static Vector3f operator$sub(Vector3f a,
Vector3f b)
operator$sub
public static Vector4d operator$sub(Vector4d a,
Vector4d b)
operator$sub
public static Vector4d operator$sub(Vector4d a,
Vector4f b)
operator$sub
public static Vector4d operator$sub(Vector4f a,
Vector4d b)
operator$sub
public static Vector4f operator$sub(Vector4f a,
Vector4f b)
operator$subAssign
public static Point2d operator$subAssign(Point2d a,
Tuple2d b)
operator$subAssign
public static Point2d operator$subAssign(Point2d a,
Tuple2f b)
operator$subAssign
public static Point2f operator$subAssign(Point2f a,
Tuple2f b)
operator$subAssign
public static Point3d operator$subAssign(Point3d a,
Tuple3d b)
operator$subAssign
public static Point3d operator$subAssign(Point3d a,
Tuple3f b)
operator$subAssign
public static Point3f operator$subAssign(Point3f a,
Tuple3f b)
operator$subAssign
public static Point4d operator$subAssign(Point4d a,
Tuple4d b)
operator$subAssign
public static Point4d operator$subAssign(Point4d a,
Tuple4f b)
operator$subAssign
public static Point4f operator$subAssign(Point4f a,
Tuple4f b)
operator$subAssign
public static Vector2d operator$subAssign(Vector2d a,
Vector2d b)
operator$subAssign
public static Vector2d operator$subAssign(Vector2d a,
Vector2f b)
operator$subAssign
public static Vector2f operator$subAssign(Vector2f a,
Vector2f b)
operator$subAssign
public static Vector3d operator$subAssign(Vector3d a,
Vector3d b)
operator$subAssign
public static Vector3d operator$subAssign(Vector3d a,
Vector3f b)
operator$subAssign
public static Vector3f operator$subAssign(Vector3f a,
Vector3f b)
operator$subAssign
public static Vector4d operator$subAssign(Vector4d a,
Vector4d b)
operator$subAssign
public static Vector4d operator$subAssign(Vector4d a,
Vector4f b)
operator$subAssign
public static Vector4f operator$subAssign(Vector4f a,
Vector4f b)