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java.lang.Objectde.grogra.imp3d.gl20.GL20Resource
de.grogra.imp3d.gl20.GL20ResourceMesh
public class GL20ResourceMesh
| Field Summary |
|---|
| Constructor Summary | |
|---|---|
protected |
GL20ResourceMesh(int resourceClassType)
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| Method Summary | |
|---|---|
void |
destroy()
destroy this GL20ResourceMesh |
void |
draw()
draw the mesh |
boolean |
isUpToDate()
check if this GL20ResourceMesh is up to date |
void |
setPolygonArray(PolygonArray polygonArray)
set the PolygonArray that contain the mesh information |
boolean |
setUsedPolygonArea(int firstPolygonIndex,
int polygonCount)
set the polygon index area that should used from the given PolygonArray |
void |
update()
update the state of this GL20ResourceMesh |
| Methods inherited from class de.grogra.imp3d.gl20.GL20Resource |
|---|
getResourceClass, getResourceClassType, getResourceType |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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protected GL20ResourceMesh(int resourceClassType)
| Method Detail |
|---|
public void destroy()
GL20ResourceMesh
destroy in class GL20ResourceGL20Resourcepublic void draw()
public boolean isUpToDate()
GL20ResourceMesh is up to date
isUpToDate in class GL20Resourcetrue - this GL20ResourceMesh is up to dateGL20Resourcepublic final void setPolygonArray(PolygonArray polygonArray)
PolygonArray that contain the mesh information
polygonArray - the PolygonArray
public final boolean setUsedPolygonArea(int firstPolygonIndex,
int polygonCount)
PolygonArray
firstPolygonIndex - the index of the first polygon that should usedpolygonCount - the number of polygons that should used start with firstPolygonIndex
OR 0 when the rest of the PolygonArray should used
OR a negative number n, so that all polygons starting with firstPolygonIndex
and ending by polygonArray.getPolygonCount() - n will used
true - polygon index area was successful setted.
false - at least one parameter is invalid.public void update()
GL20ResourceMesh
update in class GL20ResourceGL20Resource
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