de.grogra.imp3d.glsl.renderpass.nostencil
Class CopyFloatTexturePass
java.lang.Object
de.grogra.imp3d.glsl.renderpass.RenderPass
de.grogra.imp3d.glsl.renderpass.FullRenderPass
de.grogra.imp3d.glsl.renderpass.nostencil.CopyFloatTexturePass
public class CopyFloatTexturePass
- extends FullRenderPass
This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into
light shaders!
- Author:
- Konni Hartmann
Methods inherited from class de.grogra.imp3d.glsl.renderpass.RenderPass |
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, getID, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspective |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CopyFloatTexturePass
public CopyFloatTexturePass()
epilogue
protected void epilogue(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data)
- Specified by:
epilogue
in class RenderPass
prologue
protected void prologue(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data)
- Specified by:
prologue
in class RenderPass
render
protected void render(GLSLDisplay disp,
OpenGLState glState,
java.lang.Object data)
- Specified by:
render
in class RenderPass