de.grogra.imp3d.glsl.renderpass.nostencil
Class CopyFloatTexturePass

java.lang.Object
  extended by de.grogra.imp3d.glsl.renderpass.RenderPass
      extended by de.grogra.imp3d.glsl.renderpass.FullRenderPass
          extended by de.grogra.imp3d.glsl.renderpass.nostencil.CopyFloatTexturePass

public class CopyFloatTexturePass
extends FullRenderPass

This class sets up primary transparency information and renders emissive materials which may need to be removed and worked into light shaders!

Author:
Konni Hartmann

Field Summary
 
Fields inherited from class de.grogra.imp3d.glsl.renderpass.RenderPass
newVisit
 
Constructor Summary
CopyFloatTexturePass()
           
 
Method Summary
protected  void epilogue(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
           
protected  void prologue(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
           
protected  void render(GLSLDisplay disp, OpenGLState glState, java.lang.Object data)
           
 
Methods inherited from class de.grogra.imp3d.glsl.renderpass.FullRenderPass
process
 
Methods inherited from class de.grogra.imp3d.glsl.renderpass.RenderPass
activateTextures, activateTextures, deactivateTextures, deactivateTextures, drawPrjQuad, drawPrjQuad, drawPrjQuad, drawPrjQuadParallel, getID, postDrawCallback, renderAndUpdateVector, renderVector, resetMatrix, setMatrix, ViewOrtho, ViewOrtho, ViewPerspective
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

CopyFloatTexturePass

public CopyFloatTexturePass()
Method Detail

epilogue

protected void epilogue(GLSLDisplay disp,
                        OpenGLState glState,
                        java.lang.Object data)
Specified by:
epilogue in class RenderPass

prologue

protected void prologue(GLSLDisplay disp,
                        OpenGLState glState,
                        java.lang.Object data)
Specified by:
prologue in class RenderPass

render

protected void render(GLSLDisplay disp,
                      OpenGLState glState,
                      java.lang.Object data)
Specified by:
render in class RenderPass