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U(x)
sets TurtleState.internodeCount
to
the specified argument
x
.U0
resets TurtleState.internodeCount
to its initial value
(as defined in TurtleState.initialState
).UAdd(x)
increments TurtleState.internodeCount
by
the specified argument
x
.Ul(x)
sets TurtleState.localInternodeCount
to
the specified argument
x
.UlAdd(x)
sets TurtleState.localInternodeCount
to
the sum of TurtleState.internodeCount
and
the specified argument
x
.UlMul(x)
sets TurtleState.localInternodeCount
to
the product of the field TurtleState.internodeCount
and
the specified argument
x
.UMul(x)
multiplies TurtleState.internodeCount
by
the specified argument
x
.textureStage
int
-code for EdgeDirection.UNDIRECTED
.
min
and max
.
GL20ResourceMeshMultiUser
GL20ResourceMeshMultiUser
GL20ResourceShaderFragment
.
GL20Node
after updating this GL20Node
and its resource
the internal modification stamp will set to the given one.
GL20Resource
GL20ResourceLight
GL20ResourceLightDirectional
GL20ResourceLightPoint
GL20ResourceLightSpot
GL20ResourceMesh
GL20ResourceMeshMultiUser
GL20ResourceMeshSingleUser
.
GL20ResourceShaderFragment
GL20ResourceShape
GL20ResourceShapeBox
is up to date.
GL20ResourceShapeFrustum
GL20ResourceShapeLine
GL20ResourceShapeLineStrip
GL20ResourceShapeParallelogram
GL20ResourceShapePlane
GL20ResourceShapePolygons
GL20ResourceShapeSphere
GL20ResourceMeshMultiUser
FieldUpdater.UPDATES
.
URotation
node with an initial
angle of 0 degrees.
URotation
node which performs
a counter-clockwise rotation of angle
degrees.
equals
-method or on the equality operator
==
.
PolygonArray.polygonNormals
or just like the other indices
by PolygonArray.polygons
.
Scattering
methods.
Scattering
methods.
Scattering
methods.
Scattering
methods in order to cache results
between invocations.
Environment.userObject
.
Scattering
methods.
Scattering
methods.
Scattering
methods.
Environment.point
.
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