|
||||||||
PREV LETTER NEXT LETTER | FRAMES NO FRAMES |
FilterSource
has to be implemented
by filter sources whose flavor supports SAX events
(IOFlavor.SAX
).factor
.
Scale
node scales the local coordinate system
using the scaling factors Scale.scaleX
,
Scale.scaleY
and Scale.scaleZ
.Scale
node whose scaling
factors are set to one.
Scale
node whose scaling
factors are set to scale
.
Scale
node whose scaling
factors are set to the specified values.
Scanner
enables to scan a structure
using rays.Scanner
Scanner
Scattering
instance represents a scattering entity:
Either a surface Shader
, a Light
source,
or a Sensor
.ViewComponent.repaint(int)
indicating that the whole
scene has to be repainted.
Scene
represents the complete geometry, shading,
and lighting information which is needed for a raytracer.View3D
to another representation (usually, this
is a file representation for which this class provides a set of
useful methods).FilterBase.FilterBase(FilterItem, FilterSource)
.
SceneTree
to the destination.SceneTree
is a simplified image of a
Graph
designed for usage in the context
of 3D analysis (e.g., export).SceneTree
.SceneTree
.Visitor
is used to visit a SceneTree
.SceneTree
and keeps track of the current
shader and interior.SceneTree.Leaf
stores the shader
and interior which are associated with the object of the leaf.SceneVisitor
is used to traverse a graph, collect
the geometry and lights of this graph and represent them as a
Scene
.SceneVisitor
which traverses the given
graph
to obtain the complete geometry and light
information and represent it as a Scene
.
SCI_FLAVOR
indicates greenscilab files
Selectable
is an object which knows how to
create a Selection
of itself.ViewComponent.repaint(int)
indicating that the
selection state of objects has to be repainted.
Selection
represents a selection for the GUI.value
s, where each value
has a relative probability prob
of
being chosen.
value
s, where each value
has a relative probability prob
of
being chosen.
value
s, where each value
has a relative probability prob
of
being chosen.
value
s, where each value
has a relative probability prob
of
being chosen.
value
s, where each value
has a relative probability prob
of
being chosen.
value
s, where each value
has a relative probability prob
of
being chosen.
value
s, where each value
has a relative probability prob
of
being chosen.
value
s, where each value
has a relative probability prob
of
being chosen.
value
s, where each value
has a relative probability prob
of
being chosen.
Graph.getDerivationMode()
indicating a sequential
derivation mode.
Graph.getDerivationMode()
indicating a sequential
derivation mode.
object
to the given value
m
.
i
to v
.
i
to the pair (x, y)
.
i
to the triple (x, y, z)
.
spec
.
color
.
color
.
index
to o
.
index
to o
.
index
to o
.
index
to o
.
index
to o
.
index
to o
.
index
to o
.
index
to o
.
index
to o
.
Spectrum
after initializing.
asCollector
is false.
asCollector
is false.
GL20ResourceShapeParallelogram
GL20ResourceShapeFrustum
GL20ResourceShapeFrustum
GraphFilter.AccessorBridge
.
GraphFilter.AccessorBridge
forwards the invocation of
BooleanAttributeAccessor.setBoolean(Object, boolean, GraphState)
to this method.
o
using the given indices
and t
.
GraphFilter.AccessorBridge
.
GraphFilter.AccessorBridge
forwards the invocation of
ByteAttributeAccessor.setByte(Object, byte, GraphState)
to this method.
o
using the given indices
and t
.
ChannelMap
to this GL20ResourceShaderFragment
GraphFilter.AccessorBridge
.
GraphFilter.AccessorBridge
forwards the invocation of
CharAttributeAccessor.setChar(Object, char, GraphState)
to this method.
o
using the given indices
and t
.
GL20ResourceLight
column
to key
favorNodes
.
GraphFilter.AccessorBridge
.
GraphFilter.AccessorBridge
forwards the invocation of
DoubleAttributeAccessor.setDouble(Object, double, GraphState)
to this method.
o
using the given indices
and t
.
ViewComponent
which displays the scene in order to inform this View3D
about
the geometrical extent of the whole scene.
extentIndex
property of this node
finished
-flags to true
.
finished
-flags to true
.
finished
-flag to true
.
GraphFilter.AccessorBridge
.
GraphFilter.AccessorBridge
forwards the invocation of
FloatAttributeAccessor.setFloat(Object, float, GraphState)
to this method.
o
using the given indices
and t
.
GL20ResourceShapeBox
GL20ResourceShapeBox
GL20ResourceShapeBox
GL20ResourceShapeFrustum
GraphFilter.AccessorBridge
.
GraphFilter.AccessorBridge
forwards the invocation of
IntAttributeAccessor.setInt(Object, int, GraphState)
to this method.
o
using the given indices
and t
.
int
-stack
Variables.istack
to isize
.
id
to visible (true) or invisible (false).
id
to visible (true) or invisible (false).
line
.
LineArray
that contains the line strip information
start
and end
coordinates
GraphFilter.AccessorBridge
.
GraphFilter.AccessorBridge
forwards the invocation of
LongAttributeAccessor.setLong(Object, long, GraphState)
to this method.
o
using the given indices
and t
.
mesh
.
GraphFilter.AccessorBridge
.
GraphFilter.AccessorBridge
forwards the invocation of
ObjectAttributeAccessor.setObject(Object, Object, GraphState)
to this method.
o
using the given indices
and t
.
PolygonArray
that contain the mesh information
PolygonArray
of this GL20ResourceShapePolygons
prepareScene
flag.
prepareScene
flag.
GL20ResourceShapeSphere
AvoidIntersection.setRange(float, float, float)
.
root
.
row
to key
GL20ResourceShapeParallelogram
GL20ResourceShapeParallelogram
GL20ResourceShapeParallelogram
GL20ResourceShape
GL20ResourceShape
GraphFilter.AccessorBridge
.
GraphFilter.AccessorBridge
forwards the invocation of
ShortAttributeAccessor.setShort(Object, short, GraphState)
to this method.
o
using the given indices
and t
.
IntersectionList.size
of this list to the specified
value.
GL20Node
text
in the current status bar.
t
.
i
to v
.
GL20ResourceShapeFrustum
GL20ResourceShapeFrustum
TVector3d
, i.e., a translation.
o = rot * (w - trans)
origin
point to (0,0,0) and
the normalized axis
vector
to (0,0,1).
TVector3d
, i.e., a translation.
PolygonArray
beginScene()
beginScene()
GL20ResourceLight
GL20ResourceShape
i
to v
.
i
to v
.
i
to v
.
root
.
Shader
instance represents a surface shader which
calculates the color of an outgoing light ray at a given point
as a function of geometrical and optical properties,
namely local and global point coordinates, canonical uv-coordinates, surface
tangent vectors, outgoing ray direction, index of refraction,
and a list of incident light rays, consisting of color and direction.ShaderRef
instance which refers
to the shader named name
.
root
.
short
.
short
.
Described.getDescription(String)
specifying a
short description.
short
.
ShortAggregateState
is the subinterface of
AggregateState
that is used for aggregate methods with return
value of type short.ShortConsumer
is a callback interface.ShortFilterState
is the subinterface of
FilterState
that is used for filter methods with return
value of type short.ShortList
represents a list of short
values.ShortList
with a given initial capacity.
ShortList
.
ShortList
whose elements are
a copy of elements
.
ShortSynth
are used in the context of the method
Library.synthesize(Object, ObjectToObjectGenerator, ObjectToShort)
.ShortToBoolean
represent functions
which take short
s as input and return values of
type boolean
.ShortToBooleanGenerator
represent
generator functions which take short
s as input
and yield sequences of values of
type boolean
.ShortToByte
represent functions
which take short
s as input and return values of
type byte
.ShortToByteGenerator
represent
generator functions which take short
s as input
and yield sequences of values of
type byte
.ShortToChar
represent functions
which take short
s as input and return values of
type char
.ShortToCharGenerator
represent
generator functions which take short
s as input
and yield sequences of values of
type char
.ShortToDouble
represent functions
which take short
s as input and return values of
type double
.ShortToDoubleGenerator
represent
generator functions which take short
s as input
and yield sequences of values of
type double
.ShortToFloat
represent functions
which take short
s as input and return values of
type float
.ShortToFloatGenerator
represent
generator functions which take short
s as input
and yield sequences of values of
type float
.ShortToInt
represent functions
which take short
s as input and return values of
type int
.ShortToIntGenerator
represent
generator functions which take short
s as input
and yield sequences of values of
type int
.ShortToLong
represent functions
which take short
s as input and return values of
type long
.ShortToLongGenerator
represent
generator functions which take short
s as input
and yield sequences of values of
type long
.ShortToObject
represent functions
which take short
s as input and return values of
type V
.ShortToObjectGenerator
represent
generator functions which take short
s as input
and yield sequences of values of
type V
.ShortToShort
represent functions
which take short
s as input and return values of
type short
.ShortToShortGenerator
represent
generator functions which take short
s as input
and yield sequences of values of
type short
.ShortToVoid
represent functions
which take short
s as input and return values of
type void
.ShortToVoidGenerator
represent
generator functions which take short
s as input
and yield sequences of values of
type void
.short
value which is wrapped
in w
if w
is an instance of
ShortNode
.
==>
.
IntersectionList.elements
.
NURBSSurface.NURBSSurface(byte)
indicating a
skinned surface (defined by a set of profile curves in space).
NURBSSurface.NURBSSurface(byte)
indicating a
skinned surface (defined by a set of profile curves in space).
Light.getLightType()
indicates a
sky light.
Solver
solves a PartialTask
of a Task
.Solver
such that a thread
is created in which the actual work is done.ConcurrentTasks.solve()
on
the set of tasks of this RGG
(see RGG.getTasks()
).
double
values which are interpreted as the red,
green and blue part of the spectrum.float
values which are interpreted as the red,
green and blue part of the spectrum.Environment.type
indicating a standard (unphysical)
ray tracer algorithm.
origin + start * direction
.
static
members.
Statistics
object for a series of values a
.
root
.
Visitor.visitEnter(de.grogra.graph.Path, boolean)
and
Visitor.visitInstanceEnter()
to indicate that the hierarchical
traversal of the graph must not go more deeply in the hierarchy
at the current location.
strictfp
members.
String
.
spec
from this function.
Graph.SUCCESSOR_EDGE
.
n
which fulfills
condition
.
numberOfVolumes
.
void
for every daughter shoot
of the associated shoot of the LSystem.currentNode
.
void
for every shoot
of the subtree starting at the associated shoot of the
LSystem.currentNode
.
void
for every shoot
in the path from the associated shoot of the LSystem.currentNode
downwards to the root.
SurfaceRef
instance which refers
to the surface named name
.
NURBSSurface.NURBSSurface(byte)
indicating a
swept surface (defined by a set of vertices in space).
NURBSSurface.NURBSSurface(byte)
indicating a
swept surface (defined by a set of vertices in space).
synchronized
methods.
|
||||||||
PREV LETTER NEXT LETTER | FRAMES NO FRAMES |