|
||||||||
| PREV LETTER NEXT LETTER | FRAMES NO FRAMES | |||||||
FilterSource has to be implemented
by filter sources whose flavor supports SAX events
(IOFlavor.SAX).factor.
Scale node scales the local coordinate system
using the scaling factors Scale.scaleX,
Scale.scaleY and Scale.scaleZ.Scale node whose scaling
factors are set to one.
Scale node whose scaling
factors are set to scale.
Scale node whose scaling
factors are set to the specified values.
Scanner enables to scan a structure
using rays.Scanner
Scanner
Scattering instance represents a scattering entity:
Either a surface Shader, a Light source,
or a Sensor.ViewComponent.repaint(int) indicating that the whole
scene has to be repainted.
Scene represents the complete geometry, shading,
and lighting information which is needed for a raytracer.View3D to another representation (usually, this
is a file representation for which this class provides a set of
useful methods).FilterBase.FilterBase(FilterItem, FilterSource).
SceneTree to the destination.SceneTree is a simplified image of a
Graph designed for usage in the context
of 3D analysis (e.g., export).SceneTree.SceneTree.Visitor is used to visit a SceneTree.SceneTree and keeps track of the current
shader and interior.SceneTree.Leaf stores the shader
and interior which are associated with the object of the leaf.SceneVisitor is used to traverse a graph, collect
the geometry and lights of this graph and represent them as a
Scene.SceneVisitor which traverses the given
graph to obtain the complete geometry and light
information and represent it as a Scene.
SCI_FLAVOR indicates greenscilab files
Selectable is an object which knows how to
create a Selection of itself.ViewComponent.repaint(int) indicating that the
selection state of objects has to be repainted.
Selection represents a selection for the GUI.values, where each value
has a relative probability prob of
being chosen.
values, where each value
has a relative probability prob of
being chosen.
values, where each value
has a relative probability prob of
being chosen.
values, where each value
has a relative probability prob of
being chosen.
values, where each value
has a relative probability prob of
being chosen.
values, where each value
has a relative probability prob of
being chosen.
values, where each value
has a relative probability prob of
being chosen.
values, where each value
has a relative probability prob of
being chosen.
values, where each value
has a relative probability prob of
being chosen.
Graph.getDerivationMode() indicating a sequential
derivation mode.
Graph.getDerivationMode() indicating a sequential
derivation mode.
object
to the given value
m.
i to v.
i to the pair (x, y).
i to the triple (x, y, z).
spec.
color.
color.
index to o.
index to o.
index to o.
index to o.
index to o.
index to o.
index to o.
index to o.
index to o.
Spectrum after initializing.
asCollector is false.
asCollector is false.
GL20ResourceShapeParallelogram
GL20ResourceShapeFrustum
GL20ResourceShapeFrustum
GraphFilter.AccessorBridge.
GraphFilter.AccessorBridge forwards the invocation of
BooleanAttributeAccessor.setBoolean(Object, boolean, GraphState)
to this method.
o
using the given indices and t.
GraphFilter.AccessorBridge.
GraphFilter.AccessorBridge forwards the invocation of
ByteAttributeAccessor.setByte(Object, byte, GraphState)
to this method.
o
using the given indices and t.
ChannelMap to this GL20ResourceShaderFragment
GraphFilter.AccessorBridge.
GraphFilter.AccessorBridge forwards the invocation of
CharAttributeAccessor.setChar(Object, char, GraphState)
to this method.
o
using the given indices and t.
GL20ResourceLight
column to key
favorNodes.
GraphFilter.AccessorBridge.
GraphFilter.AccessorBridge forwards the invocation of
DoubleAttributeAccessor.setDouble(Object, double, GraphState)
to this method.
o
using the given indices and t.
ViewComponent
which displays the scene in order to inform this View3D about
the geometrical extent of the whole scene.
extentIndex property of this node
finished-flags to true.
finished-flags to true.
finished-flag to true.
GraphFilter.AccessorBridge.
GraphFilter.AccessorBridge forwards the invocation of
FloatAttributeAccessor.setFloat(Object, float, GraphState)
to this method.
o
using the given indices and t.
GL20ResourceShapeBox
GL20ResourceShapeBox
GL20ResourceShapeBox
GL20ResourceShapeFrustum
GraphFilter.AccessorBridge.
GraphFilter.AccessorBridge forwards the invocation of
IntAttributeAccessor.setInt(Object, int, GraphState)
to this method.
o
using the given indices and t.
int-stack
Variables.istack to isize.
id to visible (true) or invisible (false).
id to visible (true) or invisible (false).
line.
LineArray that contains the line strip information
start and end coordinates
GraphFilter.AccessorBridge.
GraphFilter.AccessorBridge forwards the invocation of
LongAttributeAccessor.setLong(Object, long, GraphState)
to this method.
o
using the given indices and t.
mesh.
GraphFilter.AccessorBridge.
GraphFilter.AccessorBridge forwards the invocation of
ObjectAttributeAccessor.setObject(Object, Object, GraphState)
to this method.
o
using the given indices and t.
PolygonArray that contain the mesh information
PolygonArray of this GL20ResourceShapePolygons
prepareScene flag.
prepareScene flag.
GL20ResourceShapeSphere
AvoidIntersection.setRange(float, float, float).
root.
row to key
GL20ResourceShapeParallelogram
GL20ResourceShapeParallelogram
GL20ResourceShapeParallelogram
GL20ResourceShape
GL20ResourceShape
GraphFilter.AccessorBridge.
GraphFilter.AccessorBridge forwards the invocation of
ShortAttributeAccessor.setShort(Object, short, GraphState)
to this method.
o
using the given indices and t.
IntersectionList.size of this list to the specified
value.
GL20Node
text in the current status bar.
t.
i to v.
GL20ResourceShapeFrustum
GL20ResourceShapeFrustum
TVector3d, i.e., a translation.
o = rot * (w - trans)
origin point to (0,0,0) and
the normalized axis vector
to (0,0,1).
TVector3d, i.e., a translation.
PolygonArray
beginScene()
beginScene()
GL20ResourceLight
GL20ResourceShape
i to v.
i to v.
i to v.
root.
Shader instance represents a surface shader which
calculates the color of an outgoing light ray at a given point
as a function of geometrical and optical properties,
namely local and global point coordinates, canonical uv-coordinates, surface
tangent vectors, outgoing ray direction, index of refraction,
and a list of incident light rays, consisting of color and direction.ShaderRef instance which refers
to the shader named name.
root.
short.
short.
Described.getDescription(String) specifying a
short description.
short.
ShortAggregateState is the subinterface of
AggregateState that is used for aggregate methods with return
value of type short.ShortConsumer is a callback interface.ShortFilterState is the subinterface of
FilterState that is used for filter methods with return
value of type short.ShortList represents a list of short values.ShortList with a given initial capacity.
ShortList.
ShortList whose elements are
a copy of elements.
ShortSynth are used in the context of the method
Library.synthesize(Object, ObjectToObjectGenerator, ObjectToShort).ShortToBoolean represent functions
which take shorts as input and return values of
type boolean.ShortToBooleanGenerator represent
generator functions which take shorts as input
and yield sequences of values of
type boolean.ShortToByte represent functions
which take shorts as input and return values of
type byte.ShortToByteGenerator represent
generator functions which take shorts as input
and yield sequences of values of
type byte.ShortToChar represent functions
which take shorts as input and return values of
type char.ShortToCharGenerator represent
generator functions which take shorts as input
and yield sequences of values of
type char.ShortToDouble represent functions
which take shorts as input and return values of
type double.ShortToDoubleGenerator represent
generator functions which take shorts as input
and yield sequences of values of
type double.ShortToFloat represent functions
which take shorts as input and return values of
type float.ShortToFloatGenerator represent
generator functions which take shorts as input
and yield sequences of values of
type float.ShortToInt represent functions
which take shorts as input and return values of
type int.ShortToIntGenerator represent
generator functions which take shorts as input
and yield sequences of values of
type int.ShortToLong represent functions
which take shorts as input and return values of
type long.ShortToLongGenerator represent
generator functions which take shorts as input
and yield sequences of values of
type long.ShortToObject represent functions
which take shorts as input and return values of
type V.ShortToObjectGenerator represent
generator functions which take shorts as input
and yield sequences of values of
type V.ShortToShort represent functions
which take shorts as input and return values of
type short.ShortToShortGenerator represent
generator functions which take shorts as input
and yield sequences of values of
type short.ShortToVoid represent functions
which take shorts as input and return values of
type void.ShortToVoidGenerator represent
generator functions which take shorts as input
and yield sequences of values of
type void.short value which is wrapped
in w if w is an instance of
ShortNode.
==>.
IntersectionList.elements.
NURBSSurface.NURBSSurface(byte) indicating a
skinned surface (defined by a set of profile curves in space).
NURBSSurface.NURBSSurface(byte) indicating a
skinned surface (defined by a set of profile curves in space).
Light.getLightType() indicates a
sky light.
Solver solves a PartialTask
of a Task.Solver such that a thread
is created in which the actual work is done.ConcurrentTasks.solve() on
the set of tasks of this RGG (see RGG.getTasks()).
double values which are interpreted as the red,
green and blue part of the spectrum.float values which are interpreted as the red,
green and blue part of the spectrum.Environment.type indicating a standard (unphysical)
ray tracer algorithm.
origin + start * direction.
static members.
Statistics
object for a series of values a.
root.
Visitor.visitEnter(de.grogra.graph.Path, boolean) and
Visitor.visitInstanceEnter() to indicate that the hierarchical
traversal of the graph must not go more deeply in the hierarchy
at the current location.
strictfp members.
String.
spec from this function.
Graph.SUCCESSOR_EDGE.
n which fulfills
condition.
numberOfVolumes.
void for every daughter shoot
of the associated shoot of the LSystem.currentNode.
void for every shoot
of the subtree starting at the associated shoot of the
LSystem.currentNode.
void for every shoot
in the path from the associated shoot of the LSystem.currentNode
downwards to the root.
SurfaceRef instance which refers
to the surface named name.
NURBSSurface.NURBSSurface(byte) indicating a
swept surface (defined by a set of vertices in space).
NURBSSurface.NURBSSurface(byte) indicating a
swept surface (defined by a set of vertices in space).
synchronized methods.
|
||||||||
| PREV LETTER NEXT LETTER | FRAMES NO FRAMES | |||||||